If the story is so great, why would you want to kill key characters or just go on a random rampage?
Morrowind had a great story. You could go on a GTA rampage if you so wanted but the game is not remembered as such.
You could kill key characters (IIRC including Vivee) but why would a PC do so unless its his second or third replay?
Skyrim did not have a really good story and neither did Oblivion and thus I was motivated to kill Martin and key characters in the game.
For their loot (evne though Martin was a broke monk)
Except now I couldn't and it made the game worse.
If you people really don't want killable everything, maybe the dev should have a password protected parental lock. Maybe just type a random password like this
afnklasfnklasfnlkasfnkasgnqwhruy1ui4yu12it5uibgmzxcbjksdjkvbsdjkbjdsk
There you go. Best of both world.
One of the major reason Oblivion sucked is because they scaled back on the freedoms the player had in morrowind. It was more like a classical RPG in spirte of the improved combat.
Morrowind had a great story. You could go on a GTA rampage if you so wanted but the game is not remembered as such.
You could kill key characters (IIRC including Vivee) but why would a PC do so unless its his second or third replay?
Skyrim did not have a really good story and neither did Oblivion and thus I was motivated to kill Martin and key characters in the game.
For their loot (evne though Martin was a broke monk)
Except now I couldn't and it made the game worse.
If you people really don't want killable everything, maybe the dev should have a password protected parental lock. Maybe just type a random password like this
afnklasfnklasfnlkasfnkasgnqwhruy1ui4yu12it5uibgmzxcbjksdjkvbsdjkbjdsk
There you go. Best of both world.
One of the major reason Oblivion sucked is because they scaled back on the freedoms the player had in morrowind. It was more like a classical RPG in spirte of the improved combat.