If this game is simple enough to play on a console I'm not buying.
Actually the PS3 version could have been better than 360 but greedy bethesda decided to use a engine that didnt work well with PS3 coding.They knew they released a broken game.Besideds i dont want skyrim dlc.Dawngaurd was mediocore at best(played on my bros 360) Hearthfire shouldnt be called "DLC".Plus i really like PS3s controller not even mentioning the games.PS3 games are just amazing.But sadly would have horrible gameplay on pc. Could you imagine climbing in uncharted with a keyboard or smashing heads in GOW with a mouse? Yuck. But i love PC just as good.Specifically for indie games.Planetside 2 was awful IMHO i liked Dust 514 and Eve online much more.Any way back on topic. I think the witcher wasent on PS3 do to the fact how much more expensive it would be in development costs.
If this game is simple enough to play on a console I'm not buying.
His elitism level! It's over 9000!!!.
Woah there friend, lets just wait and see what the capabilities of next gen consoles are before we make a statement like that shall we?
Also, as long as HD textures and modding capability is involved, I don't see how having a game release on other platforms could be such a problem for you
Um heard of Dust 514?Anyway i guess they wont tell us till the consoles were revealed.I should have thought about that.
Lol, well maybe, just cutting to the chase
Fair call. No doubt the console makers will looking to bridge the current gap considerably with the next gen, but if this were to be a PC exclusive title, not looking out for its smaller cousins, I believe the end result could be even better. Running indepth open worlds without some grunt to spare can be limiting and console limitations will still have to be considered when they make the game if they are to be included as a platform. But I supose my biggest concerns are about levels of control, Cyberpunk not requiring a keyboard seems like a disconnect.
Dust 514 is a shooter not an RPG, art work looks nice, at any rate I know nothing of it. I havn't owned a console for about 6 years.
I supose with so little known about CP2077 I'm going to hold out hope that the final scope is as large as games like the upcoming DayZ stanadalone, ArmA3, or Star Citizen. I'm not retracting my statement.....yet.
Um heard of Dust 514?Anyway i guess they wont tell us till the consoles were revealed.I should have thought about that.
Im a console player and I will be distraught if its PC exclusive. I think CDPR is moving away from that. Still I dont want PC players to feel their experience is being hindered. Im sure the next gen console specs will make sure that this game will have a high potential.
I'm fine with console version of Cyberpunk 2077 as long CD Projekt Red produces top notch PC version. Of course I would prefer if they put all focus into PC version and produce high quality product like they did with Witcher 2. If need be, if next gen can't run with reached fidelity, it's easier to downscale for consoles than try upgrade quality for PC. In Battlefield 3 can be seen what happens when developer goes and splits developing cycles among platforms ( PC / Consoles). They produced first half using PC as lead and then switched Consoles to be lead platform for rest of the development. This can be seen in everything from graphical fidelity to map size etc.
Sleeping Dogs is good example of how to handle multiplatform production and release. Insane high quality textures as free update for PC, native DX11 support, good-ish menus and very good controls on keyboard and mouse. Basically Sleeping Dogs is brilliantly done multiplatform game because it takes each platforms strengths and weaknesses into count and uses platforms to theirs potential.
the next PlayStation is rumoured to use an AMD APU, so we cant expect to much from it performance, as long as the pc is the lead platform and the console don't compromise the quality of the pc version I'm fine with console player getting a piece of the pie.