Between all the requests for pointless animations and horny fanboys asking for more sex this is the first sensible ask I've seen posted in weeks that actually enhances the player experience. Good idea
seriously thank you for all the replies, the way i play the game i sometimes base my skill points around what role i am playing(like if i am going for a mostly strength character its with streetkid or nomad, doesnt make sense in my mind for a corpo to have a lot of strength compared to streetkid or nomad) so there is role playing but its all role playing i am doing myself, so i am kinda doing the games job itself
I get your point. Like race classes in a classic RPG, elves always have more dex, etc. At this point honestly sure why not? There are plenty of stat points to play with anyway so, it just adds some flavour.
thank you, i do prefer passives instead of points but if they just pulled a skyrim and different characters have different attributes(slightly) i wouldnt complain about that
Yeah - even smaller things - like Corpo getting more money from selling, street kid finding more loot, Nomad getting....something else.
corpo's getting more money from selling(and maybe being able to buy things cheaper not sure) is a perfect suggestion, i do think Nomad's would find more loot(as they spend a lot of time scavaging) or maybe their passive could be that things cost less to craft/upgrade
I think certain passives would work excellent to reinforce the idea of a lifepath in a roleplaying sense.
Simply adding or subtracting attribute points however is not the answer as it could be corrected for on character creation. Lifepath specific perks would be great if done in a way where it doesn't force you down a specific playstyle/build just to remain efficient or whatever.
I'd want somthing that reminds you of your lifepath every now and then as you make your way through nightcity. For better or worse. Something like discount or hiked prices at different vendors with complementary dialog. Even exclusive vendors. Some exclusive quests dealing with gaining trust or respect by certain people would be essential to the idea of a lifepath. Also having the contacts or know-how to branch the main story differently.
I think the uniqe dialog is a very good way to reinforce your lifepath I just think it's a little weak to stand on it's own as the sole differetiator of the lifepaths post prologue.
i agree with you there, dont get me wrong different attributes are better than nothing however i would much prefer a unique passive, i agree with your post i do think unique passives would be a start but its disappointing how i have to do most of the role playing myself and right now its very barebones so unique passives would be a start(shouldnt be too hard to impliment but i am not pretending to know anything about coding or game development)
I have the feeling it's already kind of in the game. Like when you play Corpo (but I'm betting it's the same on different occasion with other paths) you often have dialog options which end up in you getting more money.
They probably had this in mind but given the amount of work needed for other areas of the game, they probably just brushed the surface.
I expect those features (be it dialog outcomes, branching stories or even skills like the OP suggests) to be fully operational when the first xpac launches. Heart of Stones for the Witcher offered a way more fluid experience than the base game because they were not drowning under the general scope of the game. Now that the general assets (be it animations, sounds, character designs, NPC models etc) are made they can tune the whole thing and find that sweet spot we all now the game can reach.
that could actually be true but i think that is more a choice thing rather than a passive but i know its somewhat in the game, for example as a nomad you can get an upgraded version of a bike and a unique car no other group can get so there are some things that are unique to specific lifepath's i just think if there was a unique passive it would make each lifepath feel slightly different
Nomads already got Panam, we're good
lol good point we dont need anything else
yes this is a good idea, and more realistic than having 3 alternate versions of the campaign
thank you, i hope one day lifepath's are expanded upon