You should not be able to save spear pings between turns.

+
Having queue'd into 4 people in a row at Pro Rank running double spears it's annoying that they can choose not to use the spears for 1 turn in which you don't play anything important, then for the next turn do 2 dmg, drop a unit, then do another 2 dmg. This is enough to one shot most engines in the game and is broken as hell. Spears should be consistent 1 dmg per turn if you drop a unit, use it or lose it. That's how it functioned before the recent """""nerf"""" and that's how it should always function.
 

DRK3

Forum veteran
That's what i said. They fixed the Gernichora exploit with spears/shields, but these artefacts were supposedly "nerfed" but they're actually stronger now than they were before, the only thing nerfed were those artefact only builds that dont work anymore.
 
Mastercrafted Spear
Order: Damage an enemy by 1
Zeal
Cooldown: 2
Whenever you play a unit, decrease cooldown by 1

Wyvern Shield
Order: Boost an ally by 1
Zeal
Cooldown: 2
Whenever you play a unit, decrease cooldown by 1

^
Fixed.
 
Last edited:

rrc

Forum veteran
@Restlessdingo32 , even better is:

Mastercrafted Spear
4 Provisions.

Order: Damage an enemy by 1
Cooldown: 2

Wyvern Shield
4 Provisions

Order: Boost an ally by 1
Cooldown: 2

Fixed there!
 
@rrc, even better is:

Mastercrafted Spear
6 Provisions
Zeal. Order: Damage an enemy unit by 1 and remove 1 durability. Refresh this ability whenever you play a unit.
Durability: 5

Wyvern Shield
6 Provisions
Zeal. Order: Boost an ally by 1 and remove 1 durability. Refresh this ability whenever you play a unit.
Durability: 5

Fixed there!

Incidentally, then An Craite Armorsmith can be changed to: add 5 durability to an artifact.
 
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