Yeah, enemies shouldn't "scale", they're as tough as they are, Period.SigilFey;n10882141 said:In my opinion, leveling has little place in a FPP, action-oriented system. In that situation, combat should always be based exclusively on the gear I'm using. I'd do no "enemy scaling" at all. Every enemy has its own difficulty rating, set in stone. Combat against certain enemies is simply impossible early on in the game. Doesn't mean I can't interact with them, avoid them, or defeat them...it means I can't fight them at that point. (<--- Look! Roleplaying opportunity!)
Use a different type of opponent or add more of them to make an encounter more difficult.
Why the hell would a street thug become something the Special Forces would fear just because my character became more skilled at what they do?