Sardukhar;n9694821 said:
Nope. Just certain skills had IP multipliers. If you used them. They were kinda arbitrary, especially the different Martial Arts ones. "Wait, I can learn demolition for 1/4 the cost of Thai Kick boxing? I mean, I know TKB is hard core, but I'm learning to BLOW SHIT UP AND NOT DIE."
Roles did have an interesting skill tax, though. You could only use your Pickup Skill points for skills outside your Role list at character creation. Since you get 40 points for your 10 Career Skills and your ( Int + Ref) for your Pickup skills, which cannot be used on Career skills, you can't really get very good at all the skills a Role needs to do well at. You would also lose out on non-Role versatility if you dump all your Pickup points into only a couple skills.
Ah, I had those two mixed together, speaking from memory only.
I do find it better, though, that there's some tougher choices to be made during the character creation (the 40 points only). I found it more interesting that I needed to work more to achieve more versatility, rather than being allowed to be average or near average on quite a lot of areas (that you could with 80 points).
As far as this being related to CP2077, though, the starting IP could well be tied to the games overall difficulty setting, provided the gameplay actually takes use of the skill values.
Anyway, though, I would like the choice of class be more than a special skill. That they and all that comes with them are actually a reflection of the characters past endeavors (why a MEDIA is called a MEDIA.... not just because you got to choose that at character creation and that's the end of it, but because that's what the character is and has been). Plus special content and dialog to back that up, so you can express your MEDIA as an actual MEDIA. Learning new things should be available, of course, but at a higher cost as that's genuinely new stuff to learn. I remember learning the first point of any skill during gameplay cost extra IP or required a teacher (just remembering there again, I don't have the core book to check it out).