Giving the immune tag back to certain golds
(I'm aware this has been briefly touched upon in other threads but I thought it warranted it's own topic)
One of the more interesting things that came out of the midwinter patch was the introduction of the 'immune' tag on cards such as Arachas Queen and Werewolf. I think CDPR opened up a lot of potential design space with the introduction of this tag. Since gold immunity is no longer a thing, targetted effects such as damage, lock, reset have made some of the more interesting gold effects obsolete. Why build around an interesting gold if the entire deck gets shut down by a bronze Azur's thinder or a silver lock or reset card? That leads to use of golds that plop a load of points on the table or take a lot of opponent's points off instead of the more interesting cards that need some deckbuilding panache.
I'm not as aware of the larger card pool but in your opinion, which golds would benefit most from the immune tag to make them playable? I'm not talking about cards like Ciri: Nova - that exists despite cards like Azur's thunder being a thing. Only pick a handful of cards that if made immune would contribute to the general diversity of the decks being played.
Some examples that come to mind:
Original Ciri - why play this when lock or Azur's thunder exist?
Bloody Baron - you've built an entire deck around this.One reset shuts down your deck
Cerys- if immune is only on the battlefied, buff this in the graveyard. It takes a lot of work to get this working. Why does lock/ Azur's thunder make this unplayable?
Golds should be harder to shut down than bronze or silver cards. What cards do you think should be considered? Bear in mind the effort/ rescorce it takes to get the gold to work
(I'm aware this has been briefly touched upon in other threads but I thought it warranted it's own topic)
One of the more interesting things that came out of the midwinter patch was the introduction of the 'immune' tag on cards such as Arachas Queen and Werewolf. I think CDPR opened up a lot of potential design space with the introduction of this tag. Since gold immunity is no longer a thing, targetted effects such as damage, lock, reset have made some of the more interesting gold effects obsolete. Why build around an interesting gold if the entire deck gets shut down by a bronze Azur's thinder or a silver lock or reset card? That leads to use of golds that plop a load of points on the table or take a lot of opponent's points off instead of the more interesting cards that need some deckbuilding panache.
I'm not as aware of the larger card pool but in your opinion, which golds would benefit most from the immune tag to make them playable? I'm not talking about cards like Ciri: Nova - that exists despite cards like Azur's thunder being a thing. Only pick a handful of cards that if made immune would contribute to the general diversity of the decks being played.
Some examples that come to mind:
Original Ciri - why play this when lock or Azur's thunder exist?
Bloody Baron - you've built an entire deck around this.One reset shuts down your deck
Cerys- if immune is only on the battlefied, buff this in the graveyard. It takes a lot of work to get this working. Why does lock/ Azur's thunder make this unplayable?
Golds should be harder to shut down than bronze or silver cards. What cards do you think should be considered? Bear in mind the effort/ rescorce it takes to get the gold to work
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