SkippyHole;n10379412 said:
I've been thinking about the new leaders quite a bit as well, create really doesn't work for them. Personally I think Eist is fine if slightly boring - he might even be overpowered in the new meta.
Oh god,
Eist is terribly designed imo. You know why? Let's compare him to a similar leader -
Eredin (Summon a Bronze Wild Hunt unit). All the Wild Hunt units have very clear Synergy (Even the least Synergistic one -
Wild Hunt Warrior still benefits from
Frost which is a part of the Archetype). But what Synergy do Tuirseach units have? Let's take a look:
Beastmaster - Summons a beast so I guess it has beast synergy
Axeman - Creates an archetype of its own, but the best leader for that is
Harald (the Cripple) - there is no reason to use
Eist instead
Hunter - (Used to be Brokvar) 1 dimensional damage dealing card, cool ability was removed with Midwinter patch
Veteran - Tuirseach Synergy, but none of the other Tuirseach units synergize with each other
Archer - Sort of has
Axeman synergy, but it's mostly another 1-dimensional card - sometimes used to trigger
Berserkers
Skirmisher - Resurrect Synergy...
Do you see a theme here? I don't. There isn't enough here to create a "Tuirseach" archetype. By the way, clans like
Brokvar (
Udalryk's clan) and
Tordarroch (
Harald Houndsnout's clan) were renamed to Tuirseach and An Craite respectively (Which makes no sense to me).
Eist either needs more synergistic Tuirseach units to create a Tuirseach archetype - or just needs a different ability like the create Leaders