PeteTheN00b;n10386492 said:
Slowly but surely special cards are constantly getting nerfed (tremors, commander's horn) when they aren't the problems. The problems are the cards they printed which just slap 6 points onto a well designed silver card. Honestly natalis and letho: kingslayer should be nerfed to 3 points. Commander's horn should either stay the same or be changed to boost 7 adjacent allies by 3. Because butchering a well designed card to make Natalis slightly less broken isn't a good thing.
The problem is that it is not only Natalis and Letho. Okay, you nerf Natalis (27 points with horn), and Letho (26 points with horn). And then you need to nerf Sile (24 points with horn, for a silver), and then you need to nerf Eithne (25 points, a leader). And I guess maybe nerf Aeglais (29 points (!), but the opponent needs to have used it). Am I forgetting anything? Ah, there is also Outlaw (22 points with more options.)
And the problem doesn't end there. Natalis + Horn (27) is OP. So we nerf Natalis to 3. But some decks don't want to run Natalis + Horn. What if I want to run Natalis + Winch? Today, if a normal machine is worth 12 points, that is a 19 points play. Nothing to brag about, but certainly not game-losing either. But if Natalis is nerfed, then it is a 15 point play, which is basically a (slightly better) Geralt. So by nerfing Natalis, Letho, etc., and not Horn,
you are making it so these cards are only playable with Horn.
And even without other cards casting it, Horn by itself is already borderline OP, as silvers are supposed to be valued at ~15-16, and lining up units is not that stringent a requirement.