Ic3Purple;n10372582 said:What the hell is wrong with GOG Updater? Every time I have to reinstall a different version of the game? Really?
I did install the PTR and now switch back to default, and I have to redownload 1.2 GB again? Same if I uncheck the 4k res DLC! WoW
alexandr22;n10373012 said:Same for me
GenLiu;n10371282 said:It's not the same.
Nerfing Restore was a good idea but Beastmasters NEED a nerf on their own if nothing else because it's part of this dumb "1 card massive points" idea which is the biggest issue in Gwent atm.
They absolutely need to nerf every type of units that can provide tons of points with no synergy whatsoever. The more important with Gwent is the fun you have while playing it and Beastmaster is simply the most boring card that ever been made in Gwent.
So, either they nerf it or they change it but imo a boring card should not be a strong card and certainly not part of the meta.
4RM3D;n10373202 said:Alternatively, you can make a backup of the Gwent folder and just copy it back and forth when you want to switch. The PTR is only temporary anyhow.
Pruny;n10373832 said:beastmasters are stupid cards, 12points with no requirement just retarded
Captainkrueger;n10373392 said:One way to reduce the Beastmasters supremacy would be to remove the Tsuirseach tag on them so that Veteran can't strenghten them. The idea of making them spawn Curling Roar is a good one too. Both ideas at the same time might be even better.
Tir_na_Lia;n10374652 said:[...] Eist has gained playability and effectiveness who are unfit for a Leader "who creates", imo. [...]
4RM3D;n10373972 said:Except that half of the bronzes can reach 12 points with no real setup. The real value comes from the resses, but it's not like we haven't seen that before in other decks either.
GenLiu;n10374022 said:I think simply making the Beastmaster doomed would fix the issue. By doing so, players would still be able to resurrect the bear using Renew or Bone talismans but the ability to spam them a million times during the course of the game would be gone which ultimately is the problem.
Spell'Tiel, or Move'Tiel, or even get the Ambush roll going again (which by now is pretty dead, it's more a gimmick than an actual deck). So far, it feels like they are on a cycle of buffing dwarves, to give them the nerf axe, just to buff them again, and reapeating it again and again, while the other playstyles are getting kinda stale.
johannviktor;n10377892 said:When playing Savage Bears they are going straight to the graveyard. This makes them now being teddy bears^^. Anyone having the same problem?
Kiwisame;n10377232 said:I'm a Scoia'Tel main, and I quite like the nerf to the overly used dorfs. However, it kinda feels like they just attacked other cards left and right on the crossfire. I:M is downright useless now (never actually used it, since I don't like relying on my opponent using big bois, but still). Mahakam Guards, while I also don't tend to use them, were pretty downgraded to -1 point overall, with a weaker body. Also, Farseers now doesn't work with Dragoons handbuffs which is... fine, I guess?
The thing is, I would like to see the others sides of ST developed more, like making a more usable Spell'Tiel, or Move'Tiel, or even get the Ambush roll going again (which by now is pretty dead, it's more a gimmick than an actual deck). So far, it feels like they are on a cycle of buffing dwarves, to give them the nerf axe, just to buff them again, and reapeating it again and again, while the other playstyles are getting kinda stale.