Pruny;n10208732 said:I am droping Caranthir, lost too many games because in round3 he has low value.
Even aeromancer is better in round3 because he can spawn thunder.
Caranthir being a mage should have more options, like Keira.
:mean:
xAmilx;n10324702 said:I was thinking of Crafting Caranthir.. Is he good now or would you suggest another card?
GenLiu;n10329132 said:If you're planning to do a Frost deck Caranthir is kind of a tricky card.
The reason for this being, he sucks but you need him because otherwise you won't have enough frost effect in your deck (and the fact that he moves a unit is also important for this archetype).
But value wise he's quiet bad, he's like Aeromancer minus the Fog/Alzur's thunder options but plus 4 str and the ability to move a unit.
Even said like that, you could argue Aeromancer to be at least as good as Caranthir and we're talking about a Gold vs a Silver.
iamthedave;n10333892 said:As a last turn play, Aeromancer is superior, assuming you're playing (body + Thunder is 13, to Caranthir's frost tick + body of 11)
I think that him spawning white frost is the way to go.
iamthedave;n10334282 said:Is Imlerith really that terrible? I thought he fell in as just painfully average? Doesn't he do a 17ish point swing?
And if you spawn white frost you probably don't need to move a unit
If you have Machine, Mage in your hand, then Boost +3 Imlerith
erathias;n10338202 said:For IMLERITH, may be Suggestion :
Caranthir, Mage, and Wild Hunt Drakkar, Machine, can Boost Imlerith as in The Witcher 3
iamthedave;n10334282 said:Is Imlerith really that terrible? I thought he fell in as just painfully average? Doesn't he do a 17ish point swing?
And if you spawn white frost you probably don't need to move a unit