scorba;n9064840 said:NR was already very strong, only it wasn't that obvious because they were complicated decks, but they were strong.
after this patch, NR will be the next broken faction.
I hope the next patch will bring balance finally!
DarkShuyin;n9063660 said:Agreed, As an Eredin Weather player i'm taking a break from the game till CDPR fixes their obvious mistakes. it's almost like they're playing dice to see what numbers some random cards are gonna get. I've played CCG all my life and even Konami's Yugioh banlists make more sense then these ''fixes'' also the ''new player this, new player that'' stuff freaks me out, I don't want this to end up like Heartstone
Get it together CDPR
Skryba86;n8984510 said:What order do abilities trigger in, if they have the same turn time window to activate? I was under the impression that the older ability should trigger first.
Example: I cast vilentrentenmerth, next turn I cast vrihedd sappers. Two turns later, both will activate at the start of my turn. Shouldn't vilentrentenmerth scorch first, then sappers would turn around?
Iuliandrei;n8986860 said:Why was Bekker's Twisted Mirror converted to silver? Its value is consistent with some of the best golds in game.
Right now this card seems to make all archetypes that are based on spotter-like "boost self by 1 whenever X happens" units unplayable.
Hovgaard;n8991240 said:Hello devs,
please clarify to me (i admit being noob playing for NG, but had plenty of games against) how this is possible:
0. Game played minutes ago, me (NR) vs csetebalu(NG).
1. Xarthisius played in second round again, after being played in 1st, by utilization of John Calveit. "Utilization" means that Calveit was played and a second copy of Xarthisius appeared on the board. After this turn, there were two Xarthisius in game (one in NG graveyard and another on its side of the board) Renew card wasn't used.
2. Cantarella summoned by treason card. By "summoned" i mean Treason was played and Cantarella appeared on the board.
BR,
Hovgaard
P.S. Asking in forum, because my previous feedback (another topic, quite some time ago) via dedicated form wasn't answered.
eui1ibrium;n8995510 said:I want to ask when is Friend Match coming to Ps4/xbox. I did the big mistake of starting to play Gwent on a console and now that i`ve spent more then 300 pounds i realise i dont have the option to play in any tournaments, stream the game properly or make and edit videos. I want to get on the competitive scene with this game but the only option I have right now is trying to sell my account and start investing in a PC one. Do you have a way for me to save all this hustle or I just have to go and spend another 300 pounds for the things I already bought?
kitsuneae;n8999090 said:Are the cards going to be rebalanced and reset every "season"?
I actually hope that the real game once released resets itself and rebalances every season in order to remain fair. I was OK with getting card packs to open in order to replace all my cards. It kept the game fresh for me. Physical only card games don't have the luxury of being able to reset and rebalance. This is why power creep is such a problem: The game is forever trying to top itself in order to compete with old cards and entice players to buy new ones. Also it explains why broken combos persist many years after they were accidentally discovered.
I like that Gwent is trying to be more balanced than most card games. Will this be a lasting trend?
Thanks for reading/considering!
amgname;n8990580 said:As an interested player i try to test out all the things in games. My next concern is about new comers experience to gwent, i've made a new account just to see how ppl are doing in casual at low level and guess what i've got ? From 1 to 8 lvl i've manage to win 2 games , yeah maybe i tend to suck at this game but don't get me wrong this tread is not about my skill its about ppl ruining the fun for new players.
Players packed from lvl 1 with full tier 1 decks, and it seem's like they are experienced players, in the ways they act, what are you doing at this level?
With starter decks provided in game you cant do nothing but watch how you get destroyed, but most of the frustration comes from players that 2-0 you with top tier netdecks and don't even gg you.
Managed to get my lvl 1 reward after 12 games played.
We all know why most of the players do that... its because of ranking system an the fact that it's affected buy the win rate you got in normal matchmaking till lvl 10.
So the problem is this, to deal with it ranking system should be changed to hit lvl 10 then play 10 games to determine you rank.
Players won't be concerned anymore about win rate in normal matches and it will fix more or less experience for new players.
Trantyn;n8979010 said:First off, I realize that there is another ST thread on this forum, but it doesn't really address these issues.
Secondly, I've been playing, almost exclusively, ST since I started playing Gwent right before the Positioning Patch and still do. I really like the ideas behind both new Movement and Mulligan archetypes, but they seem unfinished and Ambush could use another bronze card - maybe an ambush card that Springs only when Bronze weather is played on the row and blocks the Bronze weather like Ida used to block Special Cards.
History:
ST got crushed in the transition to Open Beta because everyone who wasn't in the top 1000 was complaining about them being too powerful - when in reality their cards were just about right to slightly under-powered. Ambush was fixed and then dismantled. CDPR seemed reluctant to give ST cards much power at the start of OB (just like Henselt was destroyed and Consume was nerfed) for fear of ST staying Tier 1.5ish.
The biggest hit to ST wasn't the nerf of cards or changing to a couple of half-finished archtypes, though. The biggest nerf that no one is talking about was losing their Faction Ability. It's an enormous smack to ST that was seemingly unaccounted for when OB started. ST in Closed Beta is nowhere near Tier 1.5 without their faction ability. In effect, ST was double nerfed.
Anyway - ST currently has problems with:
Bronze:
Hawker Smuggler - Was already under-powered when compared to SK Bears because it boosts itself and can be reset. Now...
Dol Blathanna Marksmen - On this list because the card is still bugged. It should be able to hit a unit on your side of the battlefield when deployed (it always could before and it says it still can - but it can't). It was ST's way of dealing with Cows.
Commando Neophyte - Cool idea for a card, however, unlike SK Discard, most of the time that you mulligan a card (between rounds) you can't have this card on the battlefield.
Silver:
Ida Emean - The worst Silver Mage by far. The only Silver Mage without an offensive spell and weird to play because, unlike the other Silver Mages, you need to decide pretty early if you're going to use her for Quen or hold her for Clear Skies. Quen should be dropped and replaced with Arachas Venom and her power reduced to 3.
Malena - Pretty cool idea for a card, on paper. In reality this card is holding up a big neon sign that says WEATHER THIS ROW.
Ciaran - The worst Silver Lock, again, by far. Sure, you can use it to set up Igni (or have Iorveth hit it, lol), but it's nothing like a double lock, a reset unit lock, a steal a card from your opponent's deck lock or a damage power by half lock. Not even close.
Ele'yas - Seriously laughable... the worst Silver Card in the game. This SILVER card's maximum strength is 9. Maximum.
Gold:
Iorveth - Another cool idea for a card. However, it's impractical to use because it's slow and ST gains more power by moving their own units around.
Isengrim - Not a terrible card, at all. On this list purely because ST could really use at least another Bronze Ambush card.
Saesenthessis - I don't know how to fix this card's ability. It's a First Round card and if you don't get it then it's basically worthless because it'll never reach real Gold potential.
Milva - Another card that I don't have a problem with and only on this list because I see complaints about it. The change to Milva's ability was needed and the card still does what it was originally intended to do. A great play with most ST decks other than Dwarves. In the right matchup, it's a game winner - especially in this meta.
Aglais - Sigh. Talk about going from the top of the hill to the bottom. She needs a total re-work or at the very minimum get rid of the Effort tag from her - at least that way she'd at worst be Geralt.
On the other side of the spectrum we do have an over-powered card in the Bronze and one that somehow got buffed in the last patch even though it's been over-powered since OB started. The Dol Blathanna Trapper should have a 2 turn counter on the Fireball Trap like the NG Cows do.
If a card isn't on this list it means that I don't have a problem with them one way or the other. Let me know what you think.
majzownik;n8886750 said:I did not receive any compensation - I bought 2 x 7 kegs, yet no scraps were awarded.
Checco515;n8754020 said:Is Eternal Fire among the future factions you are conteplating to add?
falrinth85;n8762650 said:Are you planning to streamline the UI, so there is no irritating loading screens between menus? I guess im not the only one card games fan, that is used to quick loading-free flow of moving between card crafting, shop and deck building windows. When each menu is preceded by loading screen its very uncomfortable. Players tend to jump back and forth between them to check stuff, and loading screens make it feel like not desired behavior.
I can understund the need of dividing collection, crafting and shop, but making it possible to navigate between them without loading screens is kind of a quality I would expect from you guys. Also another quality of life improvement would be to make the currency visible in all those windows. Right now when im inside deck building interface i dont know if i can afford another copy of some card without switching to shop/crafting window, and watching loading screens. Its such an undeeded hassle. "Ergonomy" of this design is lacking. Are you planning to redesign it and for example put inside single "instance" in this game engine?
P.S.
With those loading screens, even going to open a keg of cards feels like a chore.
DannyGuy;n8764460 said:There are currently about 300 cards in Gwent, how many more cards to you plan to make before the game is finished?
sas_gooch;n8768990 said:K so i have 2 questions...... first i love the game but i dedicated alot of scrapping to making a great monster and nilfgaard deck.... later in the game i now regret some of the decisions i made and i realize now i have gotten way to hasty so.........when the game releases 1.0 will there any way to reset progress because if not that means my whole gwent life i will be playing only 2 decks and scrapping 3 other factions cards...
sas_gooch;n8768990 said:2nd question..... how long after beta closes will game be released or will it just go from closed beta right into 1.0?
Niko_Saga;n8770570 said:Will this game someday be on mac os?
shampoo99;n8772990 said:Will there be PS VITA support?
kaalev;n8771470 said:It's been 2 weeks since open beta started. Yet there's no news of a patch, no open discussion about what we should expect in a new patch nor what frequency should we expect them. Could you clarify that?
lunatyyk;n8775700 said:Can we stop that radio silence? Game has plenty of bugs not mentioning balance issues that should be addressed(NR faction especially). At least give as a word when we can expect patch. I am really surprised how they handle this situation with almost zero communication.
traeth;n8773920 said:How often are you planning on releasing cards, and is there a chance that a new faction will be introduced in the near-future? Thank you for all of the obvious hard work put into the game!
NickStrife;n8788000 said:When should we expect a rebalancing patch?? I know the game is in beta but there are many balance-issues..
juhamoo;n8724980 said:Any updates on this issue? This is beyond frustrating.