Ebola131;n9073390 said:
If you think that weather was never a problem you clearly did not play the game much or you are one of those weather mains who do not see anything wrong with it. Of course I can go 7 cards that remove weather and I'm most likely never gonna lose vs it. I hope I don't have to explain why it is not the way to build a deck. As i mentioned in an earlier post, weather is supposed to be an addon, not an auto include. Weather was always one of the easiest ways to play the game (in my opinion the easiest) and the most oppressive, none will tell you otherwise (except weather mains, but screw them). Spamming weather onto an enemy board for an easy overtime dmg is no fun for both players. Losing round 1, because you are playing vs weather and you just happened not to draw any removals is no fun. Weather is brainless effect spamming that requires little to no strategy and if anyone says otherwise I do not expect much of them as a player.
As for side decking, I do not use any special cards in most of my decks (with an exception to the Alzur's thunder). The only cards that I have to auto include are weather removals, as playing without them with the current weather would not be possible. They are also my weakest point of the deck as they are mostly useless when playing against players who do not rely on weather to win them the game. So getting rid of them would be awsome. That's what CDPR is aiming for and I couldn't be happier.
I think everyone knows how weather works and how to counter it. There is nothing magical about it and little to no strategy involved. The problem is auto wasting your slots for the removal effect.
I can't deny that Wild Hunt decks have been nerfed to oblivion, but that was ment to happen. Relying on weather to do most of your job was never supposed to be the way to play this game. Caranthir was probably the best gold in the game, so the nerf was just a matter of time. As for monster decks, Consume Archetype is still one of the best in the game.
The weather changes are more than welcome by anyone other than weather mains and as for those people opinions I couldn't care less.
1: Right back at you, if you DO think weather was that much of a problem I don't consider you a good player either, Now i'm not the casual weather scrub that implies that weather was okay the way it was (it's not) the problem was more the cards that abused weather. don't get me wrong, i'm fine with the frost hit. destroying the entire archetype with it however, i'm not fine with.
(P.S I didn't have weather removal in my deck
weather can be countered by many ways)
2: I agree, different for the Wild Hunt archetype though (if we're talking just Frost) CDPR designed that archetype to run with the Frost engine, take that engine out and the deck literally dies. so for Wild Hunt it was designed as an auto-include and i'm pretty sure CDPR designed it that way, maybe a misplay from their side. I also hear that people view it as the ''easiest way to play'' and yes sadly that is true, it's a very straightforward tactic for the regular player, I played it differently though. I used cards that other weather players weren't even running (as I mentioned my methods regarding evaiding weather are..rogue-ish compared to your regular weather player) it can be played at a very intelligent level, though sadly because of it's..straightforwardness..it got abused.
3: That's how I feel when my entire hand is revealed against a Nilfgard player, yet they get buffed. tell me, how is it ''fun'' to play against someone who knows exactly what you're playing and can play accordingly? how is that not ''oppressive''?
I like Deckbuilding and making stuff that no one else has thought of, been this way with many card games. won many tournaments as a result too. either CDPR needs to balance weather in a good way without totally killing it, or they need to make archtypes like Dagon Fog and Eredin Frost viable without needing the weather cards.