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One update to position them all — positioning update now available!



Hey there!

It’s been a busy time for GWENT, with our visit to PAX East and the announcement of GWENT Challenger — an official The Witcher Card Game tournament. And it actually gets busier from here on out. We’ve just released a new update for the game and we’re here to tell you more about the features it introduces, how they lay the foundations for what we have in store for you in the future, and what that’s going to be.

WHAT’S NEW IN GWENT

One of the major features of the latest update is Unit Positioning. You can now choose where you want to place cards on the row — this change factors heavily into how abilities interact with units on the board.



Up to this point, there haven’t been many ways to let your opponent know what you’re thinking. This changes with Taunts, short phrases that allow players to communicate by clicking on their avatar.



The board now features a Move History. It lets you review which cards have been played over the course of the match, which can come in handy when you’re looking to outplay your opponent. Like they say, knowledge is power.



Speaking of the board, we’ve given it a general facelift to make it more legible and accessible, letting you see more even when you’re in the heat of battle.



The latest update also introduces changes to cards and tweaks improving the balance and overall experience. There’s actually a lot of those. You can check them all out in the full changelog.

WHAT’S NEXT FOR GWENT

The updated board and visual tweaks introduced in the Positioning Update are a first step of a visual overhaul coming to GWENT. This isn’t going to happen overnight, but rather over the course of the next several major updates. To give you a sense of what to expect, we’re talking new targeting indicators and card highlights, card movement animations and shadows, and unique effects for abilities.

We’ve got more premium animated versions of cards in the works, with the plan being for every card in the game to have its own animated variant. We’ll definitely be hiding some easter eggs in there, so make sure to be on the lookout for these once they’re in the game.

We are also committed to adding more cards to GWENT in general in the not-too-distant future. And with all these new cards set to arrive, as well as other upcoming changes, starter decks will be getting a refresh, too.

Card abilities and descriptions will be getting a revamp as well, so that they’re more intuitive. A big part of this will be standardizing how certain cards work and behave after being played, resulting in simpler and more reliable ability priorities.

Using this chance, we’d like to thank you for the amazing support you’re giving GWENT. You comments and suggestions are a tremendous help in shaping the game and making it a better experience.

The GWENT Team
 
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GWENT Challenger tournament announced!



We’re excited to announce GWENT Challenger — an official GWENT: The Witcher Card Game tournament organized in partnership with ESL.

The tournament will pit 4 best players from the community against professional gamers: Trump (Jeffrey Shih), Lifecoach (Adrian Koy), Noxious (Kacem Khilaji) and ppd (Peter Dager). GWENT Challenger finalists will compete for a total prize pool of $100,000.

“It’s a real privilege to observe how active GWENT players are in the realm of competitive gaming. Community-powered tournaments like The Passiflora Championship, The Seven Cats Brawl or The Gwentlemen’s Open are a source of inspiration for the entire team, and we definitely want this part of GWENT to grow,” said Paweł Burza, Community Manager, CD PROJEKT RED.

“GWENT: The Witcher Card Game was created because The Witcher community wanted it. Now we’re seeing more and more gamers wanting to play GWENT competitively, so here we are with a chance to play against some heavy-hitters, and a prize pool to spice things up,” said Marcin Iwiński, Co-founder, CD PROJEKT RED. “I can’t wait to see who wins!” Iwiński adds.

Registrations for GWENT Challenger Qualifiers, a detailed rule set, tournament roadmap and FAQ are all available on the official website.


 
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GWENT coming to PAX East 2017



We would like to invite everyone to PAX East 2017, where among other GWENT related attractions, will be giving a behind the scenes look at creating The Witcher Card Game’s animated cards.

Discussing the creative process of bringing a piece of card art to life, how each new card is a new challenge, and how the art team works to overcome said challenges will be CD PROJEKT RED’s Kasia Redesiuk (Art Director) and Brad Auty (Senior Animator). The event will be hosted by Geek Bomb’s Maude Garrett.

The panel will be held on Saturday, March 11th at 1:00PM - 2:00PM EST in the Dragonfly Theatre of the Boston Convention and Exhibition Center. Panel details are also available here.

For everyone interested, but unable to attend this year’s PAX East in person, the panel will be streamed via Twitch in its entirety.

If you have any questions to the panelist regarding art or animation in GWENT, you can leave them in the comments below. Chosen questions will be asked during the panel.

More information regarding GWENT’s presence at PAX East 2017 will be announced on Facebook and Twitter in the coming days.
 
GWENT: The Witcher Card Game Update is Now Live!



New update for GWENT: The Witcher Card Game now available on PC and Xbox One!

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay, and improve how Nilfgaard works – especially strategies focusing on revealing cards. A lot of Nilfgaard gold cards have also received strength improvements (details below).

Another big change is for the Clan Tuirseach Axeman card – its ability now only works with units damaged on the opponent's side.



The full list of changes, sorted by faction, is available here:

General / Neutral
  • Commanders Horn now adds +4 to a row.
  • Triss Merigold can now target both sides of the board.
  • Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect.
Monsters
  • Ancient Foglet strength changed from 6 to 5.
  • Avallach strength changed from 6 to 8.
  • Crones strength changed to 7,8,7.
  • Succubus strength change from 10 to 8.
  • Succubus will now place 'Agile' units on the opposite row upon moving them.
  • Vran Warrior will not consume a unit right after being played.
Skellige
  • King Bran now discards up to 3 cards and adds +1 base value.
  • Svanrige now draws cards first and then discards them.
  • Draig Bon Duh strength changed to 4.
  • Draig Bon Duh in no longer Relentless.
  • Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
  • Clan Tordarroch Armorsmith strength changed from 6 to 5.
  • Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
  • Ermion will now draw 2 cards and discard 2 cards.
Northern Realms
  • Kaedweni Siege Support can now only be placed on the siege row.
  • Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck
Scoia'tael
  • Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.
Nilfgaard
  • Impera Brigade is now boosted only by spying units on opponents side of the board.
  • Treason now adds +8 to a opposing spying non-Gold unit.
  • Mangonel strength changed to from 4 to 6.
  • Spotters now recieve +1 for each revealed card wherever they are.
  • Spotters strength changed from 5 to 4.
  • Nauzicaa Brigade now deals 5 damage.
  • Impera Brigade now gets +3 strength instead of +2 of every spying units
  • Sweers strength changed from 7 to 8.
  • Vanhemar strength changed from 7 to 8.
  • Cynthia's Guardian strength changed from 8 to 6.
  • Menno Coehoorn strength changed from 9 to 10.
  • Xarthisius strength changed from 9 to 11.
  • Morvran Voorhis will not shuffle the deck after using his ability.
  • Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.
Game fixes / changes:
  • Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.
  • Fixed an issue with Regis not transforming into Higher Vampire.
  • Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.
  • Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
  • Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.
  • Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
  • Tuirseach Axeman's ability will not be triggered by set and consume effects.
  • Tuirseach Axeman's ability will only be triggered by opponent's units.
  • Fixed an issue with Skellige faction ability not working on Morkvarg.
  • Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.
  • Revealed ambush cards will be affected by Weather now.
  • Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
  • Harpies will no longer spawn eggs when pushed by Geralt: Aard.
  • Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.
  • Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.
Game polishes:
  • John Calveit's tooltip fixed to mention non-Gold Units.
  • Added a 1 turn timer to Lubberkin's ability.
  • Fixed Skjall's tooltip to: lose 2 strength instead of 3.
  • Numerous tooltip fixes.
 
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Ahzoos;n7782100 said:
I don't know if they will ever see this, but i would like to say thank you to the gwent support team with helping me with my technical problem. Now i can finally play again after a week of problems so thank you again

Hey :)

Thank you for your nice words! <3
 
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