Linking strings and icons to inventory items
I'm looking to create some new items with unique icons and names. I know how to set up strings and icons and I know where these resources are stored, but I can't figure out how to link them to my created items. I'm not much of a programmer, but (after skimming a ton of scripts) I gather that these resources are called by the UI from various arrays and .xml files.
So, right now I've got my items set up in def_item_ files and they appear to work in certain instances as blank items. Any idea how I get the UI to recognize and assign them icons and descriptions?
I'm looking to create some new items with unique icons and names. I know how to set up strings and icons and I know where these resources are stored, but I can't figure out how to link them to my created items. I'm not much of a programmer, but (after skimming a ton of scripts) I gather that these resources are called by the UI from various arrays and .xml files.
So, right now I've got my items set up in def_item_ files and they appear to work in certain instances as blank items. Any idea how I get the UI to recognize and assign them icons and descriptions?