I'm the just the messenger my dude. The devs and the people who asked the questions are the real heroes here!EXCELLENT! Thanks , Kinley!
As you mentioned, everything is very much WIP, so just keep the conversation going and we'll see what sticks. That's why we're all here anyways, to engage in intelligent conversation while having fun and sharing our passion for Cyberpunk. I know for a fact MANY of the devs visit the forums religiously, even if you might not see them engage, they are out there, reading and absorbing all of our feedback.It's good that they responded (especially on my questions ), nice work Kinely. But alas, I'm not really happy with the way certain things are being handled.
It's still the case of having fingers crossed that the WIP state will end up producing some changes for the better in those respects.
As you mentioned, everything is very much WIP, so just keep the conversation going and we'll see what sticks. That's why we're all here anyways, to engage in intelligent conversation while having fun and sharing our passion for Cyberpunk. I know for a fact MANY of the devs visit the forums religiously, even if you might not see them engage, they are out there, reading and absorbing all of our feedback.
Hot damn. Great interview, and you asked some tougher questions that other interviewers didn't ask. Thank you! I'm actually kinda relieved to hear that a lot of this stuff is still up in the air - hopefully community input can drive some decisions (not all, of course; these guys have been at it for far longer than... welll.... virtually all of us).And that's about it! Huge thanks to @Benzenzimmern and @KyleRowley for being ever so patient and putting up with me. Make sure to give these guys, and the entire team really, huge props!
*Vie.Can I ask a question? What about body types? Are we locked to the same anorexic body preset for female Vi or we can change it ingame?
*Vie.
It was just a joke. I see a lot of news outlets mistakenly say "Vie" so I'm poking fun at them.I'm not sure if I'm perhaps missing a joke here, but at the risk of being that guy (who am I kidding, I always am), it's actually just "V".
*smokebombs out*
The clearest explanation I've seen is that "skills" level up as you use them while "perks" have points invested in them, which you get from increasing traditional XP and/or street cred. So they are separate systems.Is it like Skyrim, where they are part of same system: you level up a skill by use and based on certain skill level, you can spend XP to unlock a perk related to it.
Traditionally "skills" are something you can improve, "perks" are one-time or one-trick-pony bonuses/modifiers to a skill.The clearest explanation I've seen is that "skills" level up as you use them while "perks" have points invested in them, which you get from increasing traditional XP and/or street cred. So they are separate systems.
Fortunately, I was right all along and they are indeed separate (not-so-humble brag).Traditionally "skills" are something you can improve, "perks" are one-time or one-trick-pony bonuses/modifiers to a skill.
The way the gameing industry as a whole has used one to mean the other creates confusion, probably on purpose.
Marketing baby, marketing !
The clearest explanation I've seen is that "skills" level up as you use them while "perks" have points invested in them, which you get from increasing traditional XP and/or street cred. So they are separate systems.
The clearest explanation I've seen is that "skills" level up as you use them
At the risk of quoting myself, we have our answer.My #1 question is if there is non-FPS combat is it character stat/skill based or just some sort of auto-aim/hit system?
If you look closely at the weapons when they're examined they have inherent accuracy, rate-of-fire, and bullet spread ratings. Some like 99% of shooters you'll have to decide if you want to go for high damage, and trust to luck that these factors don't significantly hinder you, or go for high accuracy and low spread and rely on your personal skill as a player.Yeah, that seems out of the menu right now.
They said that skills affect weapon handling (how? no mention) and there are different stats to the weapons themselves (accuracy and recoil included), but I didn't see anything of the sort in action in the demo. So either it's so neglicable (at this point) that the numbers are there merely for show (as I've feared) or they tuned it all out from the presentation. No idea which.