Unless there's a way you could tell to Placid "Yeah dude, wait a minute".
Then go make a deal with the animals, then get back to placid and pierces some holes in his skull using your SMG, getting some cash from the Animals and, helping or not the Netwatch agent (or just killing him, cause fuckdapolice).
Or just try to get the best of both world, until the voodoo and animals are so full of your shits that they either decide to both hunt you or just kill each others.
Unless you have all those possibilities (and I'd loooove to have those, but heh, I highly doubt it) it's still a mission you have to make, sneak inside or force your way in, kill (or not) Saxsquash:
And then there are like... Two different branch then (or maybe not that much, depends on what Sax' can offer your if you keep her alive, beside a firm handjob).
It's still a kinda "rail" story, like in fallout 4, you follow the story, but you can't really fuck it up that much, lacks some nuance, and that's those kinds of "nuance" I'd love CDPR to stress out in a video or an official statement, not a screenshot (we know how the game looks now, it's not really surprising) or a bland gameplay video, cause yeah the game looks good but having 2 cinematics and a shooting scene is kinda looking like any game I've played recently, nothing really "groundbreaking" here.
Bulpup guns and cool-looking-cyberware are nice eyecandy, but from a gameplay perspective, it won't last long before you've saw it all, so... What's hidden behind it? A nice story and that's it? A big world to fuck-shit-up into?
Also, CP77 is supposedly 80gb big.
RDR2 is 100GB bigger, kinda says a lots about how much "depth" the game will have.
I don't say this as "IT WILL SUUUUCK".
But yeah, just a cool solo campaign following a cool story with some memorable side quests and that's it.
A Deus-Ex, but good.
Not like a classic RPG with a kinda neutral main story and you, free to do your shit in that said story.
I guess it'll rest mostly over the fact that you help Johnny or Not, which is, kinda forcing your hand in a way.
But, I think the "AAA" gaming market model is to blame here, cause the kids gotta have their big toys.
Here, from what I've understood.
You play V, a Merc, sounds cool, but yeah, you just customize him/her and that's it (rather than having a few "nuances" to have, Bloodline or 2020's style with the roles), you choose 3 lifepath (which will also drive the story from the begining to the end with added or removed dialog choices and actions, but seemingly nothing crazy, untill they show us it really matter), you can choose your sex, but it'll just be the same game, just "Hey, nice ass girl / Hey dude, you owe me money" dialog swap, now you start the game with Johnny, which will bullies you to help him, so you'll do, up until you break the black wall.
The story isn't about V, you're just a taxi driver for Silverhand (or maybe there's a bad ending if you choose to tell him to frag' off).
Sounds more like an interactive story rather than an RPG in which YOU choose what story you'll play, not the story that gives you some options and try to deal with it.
I want V to be a retard and have a total different view on the world if he has 2 in his INT stats, not just... "V will miss every INT roll", that's how a proper RPG should work.
I know it's a lot of work, probably not doable now or... I don't know, but yeah, it sounds like Fallout 4 all over again, not a bad game, but kinda "forced" on some parts.
Honnestly, it's a 1st person shooter, I don't much care if you put 460 000 different tones of shirt that I won't be able to see... Multiplayer? Cool, make them unlockable in the Multiplayer add-on, no reason to have them in a SP when all we'd need is just a bunch of costumes depending on where we go.
Customisation isn't what Cyberpunk was "really" about, it was the Customisation of YOUR CHARACTER in what HE WAS, you could be a Media, an Astronaut, a Pizza delivery guy, a military, you could be everything. The cosmetics weren't that much the main point of it.
Then go make a deal with the animals, then get back to placid and pierces some holes in his skull using your SMG, getting some cash from the Animals and, helping or not the Netwatch agent (or just killing him, cause fuckdapolice).
Or just try to get the best of both world, until the voodoo and animals are so full of your shits that they either decide to both hunt you or just kill each others.
Unless you have all those possibilities (and I'd loooove to have those, but heh, I highly doubt it) it's still a mission you have to make, sneak inside or force your way in, kill (or not) Saxsquash:
And then there are like... Two different branch then (or maybe not that much, depends on what Sax' can offer your if you keep her alive, beside a firm handjob).
It's still a kinda "rail" story, like in fallout 4, you follow the story, but you can't really fuck it up that much, lacks some nuance, and that's those kinds of "nuance" I'd love CDPR to stress out in a video or an official statement, not a screenshot (we know how the game looks now, it's not really surprising) or a bland gameplay video, cause yeah the game looks good but having 2 cinematics and a shooting scene is kinda looking like any game I've played recently, nothing really "groundbreaking" here.
Bulpup guns and cool-looking-cyberware are nice eyecandy, but from a gameplay perspective, it won't last long before you've saw it all, so... What's hidden behind it? A nice story and that's it? A big world to fuck-shit-up into?
Also, CP77 is supposedly 80gb big.
RDR2 is 100GB bigger, kinda says a lots about how much "depth" the game will have.
I don't say this as "IT WILL SUUUUCK".
But yeah, just a cool solo campaign following a cool story with some memorable side quests and that's it.
A Deus-Ex, but good.
Not like a classic RPG with a kinda neutral main story and you, free to do your shit in that said story.
I guess it'll rest mostly over the fact that you help Johnny or Not, which is, kinda forcing your hand in a way.
But, I think the "AAA" gaming market model is to blame here, cause the kids gotta have their big toys.
Here, from what I've understood.
You play V, a Merc, sounds cool, but yeah, you just customize him/her and that's it (rather than having a few "nuances" to have, Bloodline or 2020's style with the roles), you choose 3 lifepath (which will also drive the story from the begining to the end with added or removed dialog choices and actions, but seemingly nothing crazy, untill they show us it really matter), you can choose your sex, but it'll just be the same game, just "Hey, nice ass girl / Hey dude, you owe me money" dialog swap, now you start the game with Johnny, which will bullies you to help him, so you'll do, up until you break the black wall.
The story isn't about V, you're just a taxi driver for Silverhand (or maybe there's a bad ending if you choose to tell him to frag' off).
Sounds more like an interactive story rather than an RPG in which YOU choose what story you'll play, not the story that gives you some options and try to deal with it.
I want V to be a retard and have a total different view on the world if he has 2 in his INT stats, not just... "V will miss every INT roll", that's how a proper RPG should work.
I know it's a lot of work, probably not doable now or... I don't know, but yeah, it sounds like Fallout 4 all over again, not a bad game, but kinda "forced" on some parts.
Honnestly, it's a 1st person shooter, I don't much care if you put 460 000 different tones of shirt that I won't be able to see... Multiplayer? Cool, make them unlockable in the Multiplayer add-on, no reason to have them in a SP when all we'd need is just a bunch of costumes depending on where we go.
Customisation isn't what Cyberpunk was "really" about, it was the Customisation of YOUR CHARACTER in what HE WAS, you could be a Media, an Astronaut, a Pizza delivery guy, a military, you could be everything. The cosmetics weren't that much the main point of it.
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