What's the alternative for a game?Yet V does whole jobs alone, which is really extraordinary by Cyberpunk 2020 standard.
What's the alternative for a game?Yet V does whole jobs alone, which is really extraordinary by Cyberpunk 2020 standard.
Yet V does whole jobs alone, which is really extraordinary by Cyberpunk 2020 standard.
What's the alternative for a game?
Not really alone though. Jackie and T-Bug were also on the job with V.
Well, Solo is like prestige class when it comes to combat. In tabletop they have a perk Combat Sense that puts them in different league than any other class that can use weapons. But tabletop has more areas for other classes to shine.
Working with teams, even temporary ones?
Playing someone that have something justifying him being equal to the likes of Morgan Blackhand or Adam Smasher (like a chip that would give you the superpower of being controlled by a divine being called the player) ?
Being like Astro Boy? (That would maybe even be interesting if it is unknown to V)
Well, whatever reason the writers can comes with but at least have one.
That the whole problem of the game: letting Solo being viable gameplay by itself without needing to stealth things (I don't remember even Blackhand ever did that, that's an Adam Smasher only feat).
That's a CDPR decision.Yet V does whole jobs alone, which is really extraordinary by Cyberpunk 2020 standard.
That's a CDPR decision.
They didn't want to deal with a party centric game, unlike CP2020 which is based around party dynamics. While you can certainly make a video game that's party centric you can't make an action/shooter game that is without going turn based or having a pause option and in either case you need decent allied NPC AI ... or multiplayer ... but CDPR wants to make a single-player game so that's out. Do I agree with the decision, hell no, do I understand it, yes.
Like it or not game mechanics have a significant and fundamental effect on the kind of game you can make. The mechanics don't care what you want, they only determine what you can do.
Well, that sound like a made up problem to me. I get what you mean but, Cyberpunk 2077 is kinda its own thing
I don't consider being a C2020 adaptation a "made up problem".
The more I look into it, the less I see how the game relates to C2020:
Where is the omnipresent sense of danger (no, danger isn't strong enough, lethality would define it better) which made you hold on starting a firefight as long as you could?
Where are the cyberware drawback when social system is automated (and of course if the social system has been nuked roles based on it were nuked too because of it).
Where is the Style component without social system, without the ability to see your character and without NPC reacting to it?
Without those it gives an "hollow" feels, kinda like someone made a generic Cyberpunk immersive sim then tried to rename things to make it more like C2020 which is the reverse of what should be: Starting from C2020 and tweaking it to make it an immersive sim.
I don't consider being a C2020 adaptation
Characters don't have to all be in the same place and all doing the same thing. You only play the one, "V". The rest is more or less GM'ing.
You don't have to have them glued to your shadow, they may be temporary, one mission only teammates.
Actually it would bear a lot of roleplay opportunity, or even better: a lot of Cyberpunk 2020 kind of roleplay opportunity, where you don't know who to trust, about treasons, revenges, survival.
But without the need for NPCs to fill certain roles the character can't there's no need for a party.
Agreed. I think that's what they're going for.
Party based games more-or-less require, REQUIRE, one thing. A strict "class" system. Where each "class" has a distinct role none of the others can fill.
Strictly speaking, true. But that requires that a single character has the ability to gain a limited number of skills. Otherwise you have "Skyrim" or "Fallout" where you may have access to companions but they're hardly needed. For a party based game different party members must bring different skill sets to the table, otherwise what's the point requiring a party (note - REQUIRING, yes you may have companions but they're not necessary).Not necessarily. It requires the possibility for the player to create a wide variety of characterbuilds, but you can do that without classes.
Unless the game is entirely turn based and the player controls each character individually yes, some sort of AI is required. Do your party members just stand there doing nothing? For an NPC to do anything other then that some sort of AI (even the most rudimentary) is required. And the more things the NPCs can do the more complex the AI needs to be. We've all played games with brain dead NPCs, do you really think a game like that is going to do well?Partybased game also doesn’t require ”party AI” even if you went first person party based game. A ”blobber” is a very viable way of doing that (although it wouldn’t work as a shooter then, like at all, so it would be an unlikely solution).
Not necessarily. It requires the possibility for the player to create a wide variety of characterbuilds, but you can do that without classes.
We've all played games with brain dead NPCs, do you really think a game like that is going to do well?
But some are worse then others!I mean... I'm trying to think of a game I've played where I'd describe the NPC's as "smart", whether they be companions or the opposition, and I'm coming up short. In most cases their "intelligence" would fall somewhere between a rock and a potato.
Strictly speaking, true. But that requires that a single character has the ability to gain a limited number of skills.
For a party based game different party members must bring different skill sets to the table
Unless the game is entirely turn based and the player controls each character individually yes, some sort of AI is required.
The underlying point of the post by Suh is a "party system" functions best when each member of the party brings unique talents to the table.