Lets see how many different options GS has: Morkvarg, Wild Boar of Sea, Hemdall, Harald Evolving Card, Herkja, Gigascoprion, ThatBlueWhale, Hammond, Raiding Fleet, Longship, Lightship, Croshair, Savage Bear, Drummond Berserker, Drummond Villager, ALL the weather cards. (And I am very sure that I have missed more cards)
Now tell me one other freaking bronze unit in the game which can synergize with these many cards? And if a GS is on the board, you either deal with it immediately, or lose the round. No other bronze engine is this oppressive and OP as GS. With GS around, you can't go wide and you can't go tall. Because every unit you go wide with is a potential GS breakfast and every unit you go tall is a potential GS dinner. No amount of provision nerf on leaders is going to fix this, as long as GS has this much ridiculous support.
I propose GS be changed. With any/many of the following mutations:
1) GS should boost himself ONLY when an enemy unit is damaged during the opponents turn (basically, only bleeding and weather synergy).
2) GS should be doomed. It can always be purified, but there should be some commitment in R1 if it needs to be resurrected.
3) GS should have 3 power and 7 provisions. Dagur, though a little better version than GS, but row locked is 4 for 9. Should be easy to remove, needing a defender to protect it or have weather which will immediately proc it go higher.
4) GS should get vitality instead of boost when a boosted enemy is damaged. It shouldn't be like every boost the opponent got is suddenly worth 2x for the GS. Let Morkvarg reset all the boosts, but it shouldn't act like Regis Higher Vampire (all your boosts are for me) - who was changed to Order from deploy because it was ridiculously OP.
Basically, it shouldn't be a game winner who can be mindlessly resurrected and who can synergize with half the factions cards with no real commitment.
Now tell me one other freaking bronze unit in the game which can synergize with these many cards? And if a GS is on the board, you either deal with it immediately, or lose the round. No other bronze engine is this oppressive and OP as GS. With GS around, you can't go wide and you can't go tall. Because every unit you go wide with is a potential GS breakfast and every unit you go tall is a potential GS dinner. No amount of provision nerf on leaders is going to fix this, as long as GS has this much ridiculous support.
I propose GS be changed. With any/many of the following mutations:
1) GS should boost himself ONLY when an enemy unit is damaged during the opponents turn (basically, only bleeding and weather synergy).
2) GS should be doomed. It can always be purified, but there should be some commitment in R1 if it needs to be resurrected.
3) GS should have 3 power and 7 provisions. Dagur, though a little better version than GS, but row locked is 4 for 9. Should be easy to remove, needing a defender to protect it or have weather which will immediately proc it go higher.
4) GS should get vitality instead of boost when a boosted enemy is damaged. It shouldn't be like every boost the opponent got is suddenly worth 2x for the GS. Let Morkvarg reset all the boosts, but it shouldn't act like Regis Higher Vampire (all your boosts are for me) - who was changed to Order from deploy because it was ridiculously OP.
Basically, it shouldn't be a game winner who can be mindlessly resurrected and who can synergize with half the factions cards with no real commitment.