I dunno, I thought the gunplay felt good and the enemies had a good time to kill. Like it wasn't just one shit dead and it wasn't bullet sponge either.
So yeah personaly I thought for the ones they fought in the video it was just right
Well, the guns really look good, and the bullets seems to have some some one of a kind physics, which is awesome.
But I'm refering to the nekomata shot the guy took in 7:50, all the pellets hit, but he didn't even flinch.
And the damage seems to be very unpredictable, it goes from 50 to 200 in the same gun (5:25).
I don't know if it's a RPG mechanic (like in the table top games) or it depends on where you hit the enemy, or a combination of these two factors.
It sure isn't game breaking or something like that, but I thought that the guns would do more destruction when it hits the body and get the player and enemies out of combat faster (like we saw in the previous guns trailer).
And, for me, it's important that the gunplay is very dangerous and punitive, so the decisions have more weight. It's a counter measure thing - just like in table rpg Vampire, the Masquerade - you take more (edit: less, you take less damage) damage, but have humanity and the masquerade preventing you from doing whatever you want and messing around without thinking too much.
It's the danger and risk that makes the decisions to weight more in a storyline.
That's why most CRPGs fail - because the consequences are just some character saying that things went sour because of what the player did, or the player didn't care too much about the characters and the world itself, so it doesn't matter.
That's the beauty of Fallout 3 - if you decide to nuke the city you lose a lot of very charismatic characters.