World is not interactive enough, thoughts?

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You cannot integrate that level of immersion into a game environment such as this
  1. Game would become confusing - big city in the future? permitting every building/shop/housing access to enter would confuse the shit outtta the average person, even those who like sandbox because of easter eggs (not everyone navigates via minimap / main story line quests)
  2. The game would be 500 GB and exclude consoles - CD Projekt is a business and with next gen consoles out this year, thats huge chunk of revenue. Adding the aforementioned would increase file size 10x fold and not be feasible on consoles (avg player doesnt want 1 game taking up 1/2 the hard drive)

I don't seem to be able to agree - is it confusing for us in reality to be able to enter any publicly accessibly building like shops? I also don't think one can realistically expect every building to be enterable, but notably more.

It's a question of gameplay then, however. You could argue as well: How meaningful are more enterable buildings if you cannot do much more beyond the simple fact of exploring? A compromise then comes in: Add world interactivity. Put shops, food stands or other interesting things or street stories / mini-interactions and then you have something meaningful.

Costs time to implement, however.

Another compromise: Strong modding akin to the Fallout / Skyrim game series. Then the community can do it. Of course, developing a strong modding kit that sufficiently allows you to do the same magic (or at least some of the core magic) like of the aforementioned games costs resources too. But consider it like an investment: With a solid modding kit, you unlock the vast modding and enhancement potential of the whole community collectively and many talented / experienced modders.

It's not meant sarcastic, but they can do all the work oneself couldn't finish in time, or didn't decide to do for design choices. Or in other words, the players can then influence the game in the direction they want further, to their personal liking. This is always what I saw as a huge benefit of the okay-ish Fallout or Skyrim games. The strong modding kit. With it, the games became much more gun. Here, we already have a very good game in terms of world building and story telling and with good modding, it could become even better.
 
Is it just my game, or do all the vending machines have extra low res textures for everyone?

I feel that random things can have weirdly low textures for no apparent reason. I suspect it is bug and it has trouble loading the texture.
 
sometimes i want to park my car but there are almost no parking spots and i make traffic jams
Thats mostly because the AI of those drivers is nearly nonexistent... They can only drive their pre-calculated route and thats that. Once they stand in front of a obstacle, there will be no way they even try and drive around it. EVEN if they have clearly enough space. Hope that this is in the works as well.
 
Thats mostly because the AI of those drivers is nearly nonexistent... They can only drive their pre-calculated route and thats that. Once they stand in front of a obstacle, there will be no way they even try and drive around it. EVEN if they have clearly enough space. Hope that this is in the works as well.

On the plus side, you can leave your vehicle anywhere since the NPCs will just wait for you to move forever.

Honestly, there are hundreds of more pressing issues than the vehicle AI..
 
Honestly, there are hundreds of more pressing issues than the vehicle AI..

Perhaps, but even the tiny details add to the perception of issues if the collective amount of them is big enough. It's basically the pro argument a dev once made in an interview (the attention to small detail adding to the overall experience) flipped around, meaning it's not fully trivial even if more pressing issues exist at one time.

Inept vehicle (occupant) behavior adds to world immersion or building in the negative sense.
 
There are some elements regarding world interactivity that trouble me: like how almost all food and drink vendors sell exact same items, and the only way for me to "enjoy" them is to either click the "consume immediately" button, or choose it from my inventory to consume it. Then there is a small glug and that was it.

I feel like there is something missing in this world of rampant consumerism.. I understand that there cant be a drinking/eating animation as an icon is far easier to do than full textures of a 3D item for the drinking animation, but something feels off. There are lot of different drinks but they all do the same thing and there is only a minor difference in price, also the buffs seem to be identical across the board. Some finetuning is needed at least.

Its cool that I can get drunk, but I feel that narcotics are missing from the game. Hope they add those to the game, items that give you a boost for a while and then you crash and get debuffs. I went to Totentanz, the place looks awesome but I didnt see anyone peddling "wares" so to speak.

Suggestions:
- Make the voice actors say something unique depending on what V eats or drinks (need to finetune it obviously to avoid problems when you click multiple items at the same time). "uuuh yeah that hits the spot". "mmf" "Mmm... bleugh." "glug glug aaaah". This would probably increase immersion with just a little work and no effect on performance, and even if the stats and buffs involved are identical.

- Add street narcotics and some specific vendors for them... Not everyone would sell them. Obviously Night clubs or gang hideouts would have some. These would be inhaled the same way as that "medpack" and would get you buffs and some changes in how you perceive the world for a time and then when buff time is over youd crash and get debuffs.

- I hope we get more quickslots to use soon to go with all that.
 
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I also agree. I love the world in which Cyberpunk 2077 takes place, it's truly an amazing piece of art. The gameplay is fun.

However, this void we are referring to is quite frankly devastating. The world stops feeling real at a certain point, as you realize how little you can actually do. This void keeps Cyberpunk 2077 from being my favorite game of the last decade, and leaves me feeling as if I've paid for an ad, for RTX; albeit, a stunning advertisement, Superbowl worthy.

EDIT: About sex

Why can't sex play a bigger role in video games? it can, and should in cyberpunk 2077.

"There is something intrinsically wrong with a culture that screams violence, and scandalizes sex. "

In cyberpunk sub-culture sex is a big topic. It is clear the devs are well-aware of this with the blatant sex-ads placed throughout night city. It's just a tease, and leaves the game feeling un-natural. We are not asking for porn, although I think most would welcome it. We are asking for more joy-toys, erotic brain dances, interactive strip/sex clubs, and more innuendo instead of what seems to be a significant part of life in Night City being forgotten in gameplay.

Besides, If I can customize my pecker, why not use it?
 
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However, this void we are referring to is quite frankly devastating. The world stops feeling real at a certain point, as you realize how little you can actually do. This void keeps Cyberpunk 2077 from being my favorite game of the last decade, and leaves me feeling as if I've paid for an ad, for RTX; albeit, a stunning advertisement, Superbowl worthy.

CP2077 reminds me an awful lot of Deus Ex games... Except having about billion times bigger map. Much of the interactions feel almost identical. But so do the negatives. It feels very "game-y" not a simulation.
 

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This game has nothing outside scripted events. I can't imagine why they couldn't make an active public transportation system (yes the Metro) and now I exactly know why. Nothing works in this game otuside something scripted. Traffic doesn't work, it's jsut there to be apparently working at best, streetlights turn green as soon as you get close, so traffic isn't coded, AI is an insult to gaming. There's nothing about a police system that makes sense, there's 0 interactivity with the city. It's just a pretty box that has 0 replayability unless you wanna get bored to death doing the same quests over and over and make those dots on the map disappear that you don't EVEN NEED TO EXPLORE OR GET INFO abot to discover because nothing will substantially change. It's not like we can save Jakie from death and have him around during the story...sorry guys.

This game outside the main scripted story works like shit in the best case scenario, and when you are in the main story you're basically playing a laser game from the 80s.
Nothing is real in this game, everything is made up of cardboard, and that's why it makes this game probably the worst RPG wannabe ever released.

Graphics are cool tho..but still it's a fucking disaster from a videogame standpoint. Again If I wanna see a cool story I buy a fucking movie or a book. At least I avoid to get bored to death during downtime as I do with CP77

Oh btw " WE NAMED THE STREETS!!!" Who FUCKING CAREEES. I don't give a fuck that an NPC refers toa street (scripted of course because they don't do that otherwise) when there's NO FUCKING MECHANICS for me IN GAME on THE MAP to see the street name and I have to go ONLINE and google the fuck of it or go around aimlessly in order to find the street name on some bulding corner. CMON! Are you REALLY that retarded? Ubisoft level of retarded?

You guys at CDPR, want to go to college skippin Elementary and middle school, sorry but It doesn't work like that. Learn to put the BASICS of a videogame first, then implement on TOP of that your extremely HIGH skills of art (that you, in all honestly, have).

PS: Without Quest markers and objective markers in 3d this game would be unplayable, now I know perfectly WHY we can't hide them.There's no fucking info on the city and how to get to point a or b unless you keep the minimap on that , BTW, it's OVERZOOMED and makes you crash all the time with that stupid traffic, witha first person model driving that is one of the worst ever seen in my life of over 40 years of gaming (and no mirrrors or monitors inside to look back)
 
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CP2077 reminds me an awful lot of Deus Ex games... Except having about billion times bigger map. Much of the interactions feel almost identical. But so do the negatives. It feels very "game-y" not a simulation.

to be fair, I still love it.
 
This game has nothing outside scripted events. I can't imagine why they couldn't make an active public transportation system (yes the Metro) and now I exactly know why. Nothing works in this game otuside something scripted. Traffic doesn't work, it's jsut there to be apparently working at best, streetlights turn green as soon as you get close, so traffic isn't coded, AI is an insult to gaming. There's nothing about a police system that makes sense, there's 0 interactivity with the city. It's just a pretty box that has 0 replayability unless you wanna get bored to death doing the same quests over and over and make those dots on the map disappear that you don't EVEN NEED TO EXPLORE OR GET INFO abot to discover because nothing will substantially change. It's not like we can save Jakie from death and have him around during the story...sorry guys.

This game outside the main scripted story works like shit in the best case scenario, and when you are in the main story you're basically playing a laser game from the 80s.
Nothing is real in this game, everything is made up of cardboard, and that's why it makes this game probably the worst RPG wannabe ever released.

Graphics are cool tho..but still it's a fucking disaster from a videogame standpoint. Again If I wanna see a cool story I buy a fucking movie or a book. At least I avoid to get bored to death during downtime as I do with CP77

Oh btw " WE NAMED THE STREETS!!!" Who FUCKING CAREEES. I don't give a fuck that an NPC refers toa street (scripted of course because they don't do that otherwise) when there's NO FUCKING MECHANICS for me IN GAME on THE MAP to see the street name and I have to go ONLINE and google the fuck of it or go around aimlessly in order to find the street name on some bulding corner. CMON! Are you REALLY that retarded? Ubisoft level of retarded?

You guys at CDPR, want to go to college skippin Elementary and middle school, sorry but It doesn't work like that. Learn to put the BASICS of a videogame first, then implement on TOP of that your extremely HIGH skills of art (that you, in all honestly, have).

PS: Without Quest markers and objective markers in 3d this game would be unplayable, now I know perfectly WHY we can't hide them.There's no fucking info on the city and how to get to point a or b unless you keep the minimap on that , BTW, it's OVERZOOMED and makes you crash all the time with that stupid traffic, witha first person model driving that is one of the worst ever seen in my life of over 40 years of gaming (and no mirrrors or monitors inside to look back)

Bro I dont know I think that what you are asking for is too much and unrealistic.

Scripted events I mean most of events in the videogames are kinda scripted even in masterpieces like TW3 or RDR2 there was a ton of scripted events.

You cant save Jackie? Well its part of the strory again even in other great big games you just cant change some major events of the story .. sure it would be nice if you could but man its just a game and it has its limitations.

And yes the minor quests tend to be repetitive after a while but again name me a game where they dont? 90% of quests you do in 90% of games is always go there and kill stuff. Hell even things you doing in real life are repetitive. I dont know in that are I kinda never know what gamers actually expect for the gameplay to be? I think you have plenty of variety and options in the game in this area.

But with other I agree the interactivity is dissapointing so is the behaviour of the AI sometimes (traffic, reactions of NPCs, police etc. )

But hey at least some of this could and I believe it will be fixed. But its still a great game.
 

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Bro I dont know I think that what you are asking for is too much and unrealistic.

Scripted events I mean most of events in the videogames are kinda scripted even in masterpieces like TW3 or RDR2 there was a ton of scripted events.

You cant save Jackie? Well its part of the strory again even in other great big games you just cant change some major events of the story .. sure it would be nice if you could but man its just a game and it has its limitations.

And yes the minor quests tend to be repetitive after a while but again name me a game where they dont? 90% of quests you do in 90% of games is always go there and kill stuff. Hell even things you doing in real life are repetitive. I dont know in that are I kinda never know what gamers actually expect for the gameplay to be? I think you have plenty of variety and options in the game in this area.

But with other I agree the interactivity is dissapointing so is the behaviour of the AI sometimes (traffic, reactions of NPCs, police etc. )

But hey at least some of this could and I believe it will be fixed. But its still a great game.
It's not unrealistic, There's games PLENTY doing the basics. CDPR lacks the basics of gameplay design. They should move on and make movies instead of videogames. Or maybe tone down the scope of detail and give more GAMEPLAY and less dicks around, that would be a start. They are way over their heads.

And btw it's not a great game, it's a great movie. it's different.
 
Bro I dont know I think that what you are asking for is too much and unrealistic.

While I don't agree with the tone of the message you quoted sometimes, it hits the underlying problem spot on in my eyes.

There's other games that offer side or specifically social activities in the world and it's clearly not "too much". Whether people decide to notice or take part in them in other games is subjective, of course, but it's an additional aspect in terms of world interaction. If you take this out or simply not have it, on average the world will feel more sterile or simply as eye candy.

The game clearly is not bad in its story (in my eyes, had ups and downs in the positive and emotional sense) and we should keep the positive aspects in mind. At the same time, I'm not here to be one-sided, so the bad aspects that are out there on the net in sufficient amount (yes, I already subtracted the toxic or destructive feedback in this case) need to be mentioned.

"Over hype" that may exist in some people's minds is one thing but I honestly feel some of the oversights or issues are not deserving of a title of this caliber. I cannot compare to prior (Witcher) games, but it would not have hurt the game if the original release was not April 16 2020, but April 16 2021, with possible delays in mind. Clearly, further delays would not have made it since people almost started rioting it feels.

But in hindsight a later planned or delayed release could've helped in tackling some of the issues people see, that now need to be addressed in "live operation" or a post-release environment.

But that's not ideal, because first impressions get tainted - and negative first impressions tend to last. See No Man's Sky as very rough example. The game was first very hated or criticized. While some of that is always overblown (let's not kid ourselves, it is by tone at least), a lot had merit. Fast forward, lots of developer investment and heart and the game was praised later on. But yet, the first bad impressions still linger.

It's something you can ideally avoid with a title of this caliber.

But I expected hiccups along the way in some form, truly did. I look at it like the Witcher series (never played):

What games did people usually praise for a while? The later ones, like W3. So in that sense and given that this is a first in this IP for them, they'll roll with the punches and extract feedback and do it better for

1) future content patches and DLC
2) any follow-up game that is its own thing

I'm agreeing with many notions people posted, but would at the same time say: Give them "a while" now to fix the issues and let the game improve. Can only get better, not worse. Weeks, months, a year after release, no matter what additional time window is now needed to iron out the notable major kinks.
 
Yeah I am little disaspointed with this too ... from the hints or videos before release I expected a corrupted city of the future without any morale ... expected you can be drunk/high all the time if you want ... that there will be strippers and hookers at every corner and almost in every bar you can interact with ... that you can call hookers to come to your apartment and so on ...
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Yes I thought about it too that if they implemented in the game everything people expected it would have been 500GB ... the hype was just too much and people expected that you would have to be able to do everything in the game and thats not posible since its just a game and it has its limitation as the current hardware has its limitations.

BUT I dont think that adding more interactivity into the world (eating, drinking, minigames etc.) would increase the size so much, I mean GTA or RDR2 has a lot of interactivity and those are not 500 GB games
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And I guess if i think about it back that TW3 world wasnt very interactive too ... but I dont know it came in 2015 so I expected some improvment in that area and I also think that all this interactivity suits the modern/future day city game better and its more important then in a medieval fantasy game.

Yes GTA 5 and RDR2 have these features, but they're built on different graphics engine. Its all about balance/compromise. You want epic graphics? Less physics / interaction. Depends on what you like
 
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