Hello everyone,
I hope that each of you are well and that whatever this new year has in store is better than the last. I would like to discuss a strategy in gaming that I have been deploying for almost a decade now, and how deviating from it instantly brought regret and loss. I call it the two year track.
The two year track:
It's an extremely simple, yet very powerful way of inuslating yourself from dishonest practices, unfinished products and buyers remorse. It involves some will power but nothing more. It can be applied to computing hardware as effectively as it can be to computing software. Many of you will be using similar methods but many of you (and in this lone instance I must include myself) are not. Enough waffle... spill the beans....
Never ever pre-order and never buy a product in the first two years of its release. Via this method I have saved myself 70% of all costs and 100% of all grief. I obtain the product in its best form and at its best price and bear no burden of guilt regarding damaging an industry that, frankly, needs no help from me or you in that regard.
Are there exceptions to this rule? Up until December 10th 2020 I might have thought so. How, one might ponder, can a developer that has a proven track record of producing high quality content at reasonable prices, one that has fostered and earned the respect of gamers and developers the world over let me down? The simple fact is that they can; that it is always a possibility; that there are always risks associated with a purchase. Caveat Emptor were words uttered long ago (1520 ad) but have remained true to this day. A simple truth often overlooked or forgotten all together.
The two year track affords a high degree of insulation from these dangers and I urge you all to consider it. This industry needs to be taught a hard lesson because if it is not then its behaviour will not change and as gamers we will continue to see a decline in standards and practices.
I hope that each of you are well and that whatever this new year has in store is better than the last. I would like to discuss a strategy in gaming that I have been deploying for almost a decade now, and how deviating from it instantly brought regret and loss. I call it the two year track.
The two year track:
It's an extremely simple, yet very powerful way of inuslating yourself from dishonest practices, unfinished products and buyers remorse. It involves some will power but nothing more. It can be applied to computing hardware as effectively as it can be to computing software. Many of you will be using similar methods but many of you (and in this lone instance I must include myself) are not. Enough waffle... spill the beans....
Never ever pre-order and never buy a product in the first two years of its release. Via this method I have saved myself 70% of all costs and 100% of all grief. I obtain the product in its best form and at its best price and bear no burden of guilt regarding damaging an industry that, frankly, needs no help from me or you in that regard.
Are there exceptions to this rule? Up until December 10th 2020 I might have thought so. How, one might ponder, can a developer that has a proven track record of producing high quality content at reasonable prices, one that has fostered and earned the respect of gamers and developers the world over let me down? The simple fact is that they can; that it is always a possibility; that there are always risks associated with a purchase. Caveat Emptor were words uttered long ago (1520 ad) but have remained true to this day. A simple truth often overlooked or forgotten all together.
The two year track affords a high degree of insulation from these dangers and I urge you all to consider it. This industry needs to be taught a hard lesson because if it is not then its behaviour will not change and as gamers we will continue to see a decline in standards and practices.