windebieste said:
.dds files? no problem. Where are the files located in the game? How can they be extracted and replaced?
Actually, how about a quick tutorial to help others get their own tattoos onto Geralt's neck?
I think people would have fun with playing around with that. I would personally love to see screenshots of what weird and wonderful things people would tattoo onto a drunken Witcher's throat if they had the opportunity.
lol
Thanks.
Keeping in mind I use GIMP to edit .dds files and quickbms for converting .xbm files to .dds and back:
You first need to extract the files from pack0.dzip.
See this post by Ere4s3r on the gog.com forums to learn how to obtain the quickbms utility and the quickbms scripts that you'll need to unpack and convert the files from .xbm to .dds and back to .xbm. (You can also use Gibbed Red Tools to unpack the .dzip files, which you can find on the Witcher Nexus).
All character texture files are in CookedPC/charcaters.
Geralt's tattoo texture is CookedPC/characters/player/model/effects/geralt_tatoo__t1.xbm
Convert geralt_tatoo__t1.xbm to .dds using quickbms (BTW, the xbm extension has nothing to do with xbitmap)
quickbms adds a _DXT1 or _DXT5 to the name of the decompressed .dds. Leave it like that for now, but when saving the .dds in GIMP you will need this bit of info.
When you open the .dds file in GIMP, deselect Load Mipmaps.
Be aware that the area of the .dds is much bigger than the visible in-game area on Geralt's neck, so if editing this tattoo, don't make anything bigger than the tattoo in the .dds. It will not show in-game.
When saving the .dds, choose Save As so you can get the Save As dialog and be able to choose the right compression and generate mipmaps, otherwise GIMP will save the file as "default" and it will not render in-game.
Textures and diffuse maps (diffuse maps have an _s suffix) are saved with BC1/DXT1 compression.
Normal maps (have an _n suffix) are saved with BC3/DXT5 compression.
Make sure you select Generate Mipmaps for all types.
After you convert the .dds to .xbm, rename the .xbm file to remove the _DTX1 or _DXT5 suffix, and drop the file in CookedPC/characters/player/model/effects/geralt_tatoo__t1.xbm