Patch 1.1 has removed save scumming to reroll randomized loot. The mere fact that many players were practicing save scumming just shows how poorly the game was designed in the first place.
If they think that the randomized nature of loot and crafting provides an element of game balance that anyone thinks is a good thing, then they clearly don't understand the minds of gamers. This leads to two possible reasons:
This game would be greatly improved if loot randomization was removed. All items should have a fixed rarity and that rarity should have a fixed number of mod slots. Crafted gear should have a fixed stat profile. Another idea would be a method to upgrade gear to raise its rarity and subsequently its number of mod slots so that someone can use whatever item they think makes them look cool. This would mean that players who invest into other skill trees don't have to miss out on iconic weapons late in the game.
People like choice in their characters. They like to choose the items they use and the weapons they wield. They also like to PLAN out their character.
- Save Scumming for Mod slots or to reroll gear to increase the rarity revealed the lazy way they implemented loot randomization
- Save Scumming during crafting reveals the poorly designed randomization of weapon statistics
- Save scumming (or multiple resting) to reset vendor inventories shows the problem with even having unreliable randomized vendor inventories.
If they think that the randomized nature of loot and crafting provides an element of game balance that anyone thinks is a good thing, then they clearly don't understand the minds of gamers. This leads to two possible reasons:
- They did it to save time in development
- Someone of some authority has forced them to implement it because they think it is a good idea and no one can change their mind.
This game would be greatly improved if loot randomization was removed. All items should have a fixed rarity and that rarity should have a fixed number of mod slots. Crafted gear should have a fixed stat profile. Another idea would be a method to upgrade gear to raise its rarity and subsequently its number of mod slots so that someone can use whatever item they think makes them look cool. This would mean that players who invest into other skill trees don't have to miss out on iconic weapons late in the game.
People like choice in their characters. They like to choose the items they use and the weapons they wield. They also like to PLAN out their character.