This game misses out a ton on having just four general ammo types. What makes Fallout so fun, is collecting all those different ammo types. It makes looting fun, since you have to manage your inventory. In CB2077 you never have to manage it. You just collect everything in your sight and its teadious to click so much, having a set weight limit makes you naturally filter trash items with just a quick glance, instead following the markers and picking everything up without any thought. But im getting offtopic, weight limit - that's another thing. Here are my suggestions:
- get rid of generalized ammo types: shotgun ammo, sniper ammo, rifle ammo, pistol ammo etc. and instead add: .45, 12 gauge, 5 gauge (yeah carnage uses those massive shells, I bet you didnt know that)
- get rid of randomized stats for weapons
- add different ammo types (which would require adding damage threshold/armor penetration mechanic like in New Vegas - https://fallout.fandom.com/wiki/Damage_Threshold) like .45 AP, .45 HP, birdshot shotgun shells, incendiary 10mm etc for different purposes. Like if you wanted to take down cyberpsycho you would go with Johnny's Malorian pistol and its powerful (but perhaps rare) Nitro Express ammo. THIS GAME IS PERFECT FOR SOMETHING LIKE THIS SINCE DIFFERENT GANGS HAVE DIFFERENT WEAKNESSES! WTF WHY DIDNT YOU ADD THIS?? anyway
- add more complex ammo crafting. Find gunpowder and combine it with casings and primers to create ammo. Making everything out of generalized "junk" is BORING.
That's all. I hope some dev sees this and considers my suggestion.
- get rid of generalized ammo types: shotgun ammo, sniper ammo, rifle ammo, pistol ammo etc. and instead add: .45, 12 gauge, 5 gauge (yeah carnage uses those massive shells, I bet you didnt know that)
- get rid of randomized stats for weapons
- add different ammo types (which would require adding damage threshold/armor penetration mechanic like in New Vegas - https://fallout.fandom.com/wiki/Damage_Threshold) like .45 AP, .45 HP, birdshot shotgun shells, incendiary 10mm etc for different purposes. Like if you wanted to take down cyberpsycho you would go with Johnny's Malorian pistol and its powerful (but perhaps rare) Nitro Express ammo. THIS GAME IS PERFECT FOR SOMETHING LIKE THIS SINCE DIFFERENT GANGS HAVE DIFFERENT WEAKNESSES! WTF WHY DIDNT YOU ADD THIS?? anyway
- add more complex ammo crafting. Find gunpowder and combine it with casings and primers to create ammo. Making everything out of generalized "junk" is BORING.
That's all. I hope some dev sees this and considers my suggestion.