I was under the impression that Forgotten treasures is a card drop, is there an official confirmation that it's a larger expansion?
There are a bunch of cards that you can float on the board that will give TP a boost or zeal when played. Actually, NR has an insane amount of them, and with the change to Thunderbolt, there are even more now. Sure, technically those can be removed, but there is a limit on how much removal you can run.I realised later that this isn't entirely accurate. The need for Inspired does slow down the replay with Necromancy or Teleportation, but not enough. A leader ability charge is all that's needed to bypass this and have it work again immediately.
The real issue here is how card abilities behave in the graveyard, which in some cases is just plain silly. TP should lose her charges upon entering the graveyard, in the same way Patience values should be reset, and units should not have their Veteran ability triggered whilst in the graveyard. This last one is particularly ludicrous - think about what it actually means. A soldier becomes a veteran by staying alive, not dying!
And yes, I had forgotten about Highland Warlord. Another absolutely stupid card, and one they could so easily have fixed. Make his deploy an order, give the unit doomed, limit the deploy ability to working once per card per match, anything!
It's a nerf, we can agree on that. TP isn't completely unconditional anymore, but I doubt that this nerf will push it from the throne. TP was utterly OP before, now she will "just" be the best deck in the game.