As for customization, just please god don;t let it be as horrible as GTA V online.... worst customization ever... unless you really love playing a meth junkie..
yeah the costumization in GTAV online was really disappointing....
As for customization, just please god don;t let it be as horrible as GTA V online.... worst customization ever... unless you really love playing a meth junkie..
yeah the costumization in GTAV online was really disappointing....
Indeed. While it's kind of neat as a random-character generator, it's just needlessly frustrating when you're trying to tweak a specific look for your character. Pretty noteworthy misstep....on top of creating a character based on family lineage...what?
Not bad, though personally I am hoping for glowing circuitry tattoos and/or cyberware engraving.
Ghandi said:A man is the sum of his actions, of what he has done, of what he can do, Nothing else.
I hope CDPR can take that concept and blow us away with their vision.
didnt they say that they are working on mind-blowing things?.....
Taking inspiration from this iconic statement, I think characters in 2077 should be affected, (physically and mentally,) by the results of their actions.
Game of Thrones, (the RPG,) gave characters 'traits', which applied both positive and negative affects, when the player made choices and took actions.
Fable gave a visual indication of the Characters Karmic state, again dictated by the players actions.
I hope CDPR can take that concept and blow us away with their vision.
I didn't mind too much when Fable gave the light and dark indication but I hated how good was too angelic and evil was just a demon I always did the middle road because either extreme karmic representation was just that too much and visually and immersion breaking. Maybe your hero gets wrinkles if too evil but I'd avoid the glowing eyes and skin like ME2 did.
Well, perhaps some actions could 'unlock' karma style visual upgrades. No glowing eyes/cracked skin though, for me. And no dodgy angel wings and stuff.
I do want to see battle scars and physical evidence of substance abuse.
Customization differences by zone. For instance, in most of the city you would have standard options. Normal and edge wear clothes, but in Nomad areas the clothing would be leathers and football pads, the mad max/Fallout look. In a Corporate Section the clothing stores would offer suits and high end fashion.
Well, perhaps some actions could 'unlock' karma style visual upgrades. No glowing eyes/cracked skin though, for me. And no dodgy angel wings and stuff.
I do want to see battle scars and physical evidence of substance abuse.
Well, perhaps some actions could 'unlock' karma style visual upgrades. No glowing eyes/cracked skin though, for me. And no dodgy angel wings and stuff.
I do want to see battle scars and physical evidence of substance abuse.
Pffft! BAH!!! Karma my a$$!
Reputation through your actions is more cyberpunkish than this "karma"!
You're there fore correct!