I`m bloody annoyed!
I was having alot of fun with Withcer through the first part, it seemed fresh and entertaining in many ways. Even though the interface is clumsy as usual 1stPP games I wasnt even thinking of quitting.Since I am an experienced gamer I played on hard mode to avoid crusing thru things too quickly, and wasn`t having any problems with it. My only trouble was graphic crashes (something I found odd considering I have a 7600, close to the recommended sysreqs, and plenty of ram). This meant I had to play it windowed, and since the OTS mode is frustrating in combat (to put it mildly, it is useless since its not possible to properly target things.) I played the high isometric which wont let me scroll the screen in windowed mode.Despite this it was still allright, probably because things arent really hard so you get by with an interface that feels like you`re trying to fly a jumbojet with a rubberband while drunk.Then I came to the beast at the end of chapter one.....I have no idea whether or not this is a hard fight or not, mostly because most of my energies have been spent fighting the interface and the way the fight is made.I will explain.Firstly the fight takes place after a long dialogue sequence. You can save before you exit the cave, use the autosave when you exit the cave or hurry a save as soon as all the RP ends. If you do this however and there are no dogs close to you, and then reload this save you will enter surrounded by enemies and die.This makes it unusable meaning that before trying a rather challenging encounter you must sit thru all the dialogue and the ridiculous loading time on every single attempt. I have now seen this dialougue maybe 25 times and will trow the game out very soon.Secondly I have a Swallow pot which might be useful, in this fight, but if I use this in the cave the cutscene removes the effect (pro game design ).Therefore the first thing I have to do after every single RP marathon is use this pot, which takes positively ages of time you dont have since the dogs close in on Abigail and kill her fast. After that theres another wait while the protagonist gets his sword out (something that is also really slow).After all this you will be lucky if Abigail is still alive. If she is the fun continues.As far as I know I have to kill the green adds first with group style, then focus on the boss with heavy attacks ( in my case)to have any chance of killing it.This depends on luck with the stuns from the boss; if it comes when the adds have just been summoned you are dead, unless you get a heal from Abigail by some miracle.This all sounds fine untill you discover that the last thing to usually happen in this fight is Abigail casting a heal on you 1 second after you die, it is systematic. After that its time for another 4 minute loading screen, more RP and more interface-sabotage again.Why you would ruin a perfectly good game with such a poor interface is beyond me and I am now really close to just throwing it away. This has nothing to do with the difficulty of the fight, it has to do with badly thought out save points before the fight and with a stoneage interface messing up anything you try to do.
I was having alot of fun with Withcer through the first part, it seemed fresh and entertaining in many ways. Even though the interface is clumsy as usual 1stPP games I wasnt even thinking of quitting.Since I am an experienced gamer I played on hard mode to avoid crusing thru things too quickly, and wasn`t having any problems with it. My only trouble was graphic crashes (something I found odd considering I have a 7600, close to the recommended sysreqs, and plenty of ram). This meant I had to play it windowed, and since the OTS mode is frustrating in combat (to put it mildly, it is useless since its not possible to properly target things.) I played the high isometric which wont let me scroll the screen in windowed mode.Despite this it was still allright, probably because things arent really hard so you get by with an interface that feels like you`re trying to fly a jumbojet with a rubberband while drunk.Then I came to the beast at the end of chapter one.....I have no idea whether or not this is a hard fight or not, mostly because most of my energies have been spent fighting the interface and the way the fight is made.I will explain.Firstly the fight takes place after a long dialogue sequence. You can save before you exit the cave, use the autosave when you exit the cave or hurry a save as soon as all the RP ends. If you do this however and there are no dogs close to you, and then reload this save you will enter surrounded by enemies and die.This makes it unusable meaning that before trying a rather challenging encounter you must sit thru all the dialogue and the ridiculous loading time on every single attempt. I have now seen this dialougue maybe 25 times and will trow the game out very soon.Secondly I have a Swallow pot which might be useful, in this fight, but if I use this in the cave the cutscene removes the effect (pro game design ).Therefore the first thing I have to do after every single RP marathon is use this pot, which takes positively ages of time you dont have since the dogs close in on Abigail and kill her fast. After that theres another wait while the protagonist gets his sword out (something that is also really slow).After all this you will be lucky if Abigail is still alive. If she is the fun continues.As far as I know I have to kill the green adds first with group style, then focus on the boss with heavy attacks ( in my case)to have any chance of killing it.This depends on luck with the stuns from the boss; if it comes when the adds have just been summoned you are dead, unless you get a heal from Abigail by some miracle.This all sounds fine untill you discover that the last thing to usually happen in this fight is Abigail casting a heal on you 1 second after you die, it is systematic. After that its time for another 4 minute loading screen, more RP and more interface-sabotage again.Why you would ruin a perfectly good game with such a poor interface is beyond me and I am now really close to just throwing it away. This has nothing to do with the difficulty of the fight, it has to do with badly thought out save points before the fight and with a stoneage interface messing up anything you try to do.