With any luck at all Maelcom is 100% correct.
The ONLY advantage characters have in CP2020 is that they are characters. Their skills and equipment are no better/worse then anyone elses, they aren't any easier/harder to kill and injure then anyone else.
While "shock and awe" can occasionally carry the day in combat (think a SWAT or commando raid) 99.9% of the time there's a LOT of training and planning behind it not just some guy with a gun shooting everything in sight. A well planned and executed mission uses the minimum amount of bullets possible, NOT because they're fantastic shots but because they shoot only when they have no other choice (and yes, melee when appropriate/needed).
So I hope players that approach CP2077 as if it were your typical FPS get their asses handed to them regularly and wind up screaming bloody murder that the game totally sucks. Whereas the players that think and plan and avoid combat, except when there's no other choice, will be able to accomplish their quest/missions/goals and go on with the game.
But that's JUST my opinion.
Well, with Fallout 4, Mass Effect 4 on the way, etc... Cyberpunk2077 needs it's own "personnality" gameplay wise, it would be a nice thing if CDPR can handle it right.
The whole "thing" about Cyberpunk
(the game) is it's lethality, I mean if you can't stand it, go play Shadowrun or whatever, you know, those kind of game with happy ends, dwarves, unicorns and "everyone is happy once you beat the bad guy".
Here, you would have a game that, for once, have you thinking, and you just "cannot" rush into the game, it would give a personality to the game, gamers are too much used nowadays to
"hide for 2mn and your health will go full again", here it would be possible only if you bought an hella-expensive nano-surgery, I mean, if you look closely at how the fights are planned, the cure, etc... Cyberpunk2020 is made for this lethal system, if CDPR want to bring something new, they'll have to come with a whole new set of rules...
(and the whole thread would somewhat have to go in the CP2020 part, cause we are mostly talking about what we know from the pnp)
If the game want to keep on it's legacy, and bringing some challenge
(something that really lacks nowadays too :/), they should keep the game lethal (with maybe a "rookie" mode where you can restore like half or your health, a tutorial and all so people will learn to
"take cover before shooting",
"never put your gun out first",
"if you plan to kill someone, make sure your plan is perfect" etc...
If I play Fallout 4, I know what I'm up too, same for Mass Effect, so I'd say Cyberpunk would need something fresh, that you'd say "Fuck yes! This is Cyberpunk!".
When I look at Cyberpunk, I see a mature game, with written in big red letters "
NOT FOR THE SQUEAMISH" on the cover.
Something rude, brutal, badass, epic, gritty, and immersive.
A ride in a dark future where you're just a nobody trying to save your ass.
Cyberpunk is not kid game, you'll not having any rewards for being a good boy or doing your homework, your Cyberpunk life is going to sucks
(and that's what make it so cool)
You need to be scared for your life, watching you back, etc...
And only a realistic lethality can achieve it, here you would be immersed!
I'm more stressed when I play Counter Strike than Call Of Duty.
Still, as I said, more than
"let's pull a hardcore more", I'd say
"Let's pull a nood mode for the chickens"
CDPR said
"This game will not be for everyone", I understand
"If you can't stand to play a game where you're not the boss around, go play something else", Cyberpunk isn't for the gunfreaks, yes there are PLENTY guns, but you'll often be dead in the minute you use them, except if you know what you are doing, and that's what is cool with Cyberpunk, it's to learn what to do.
There is nothing wrong with reloading your last save, it makes you try new things, etc...
Same for the nano-cure, since it's 2077, you can lower the price, if you take a bullet, fix you with some nanites, wait a few seconds for your wounds to repairs (like going to half your life, something like this) and let's go back to work.
Still a headshot is deadly, and should always be (unless with amor and all).
There is nothing more ridiculous than shooting 5 bullets in a guy's head and seeing him running around.