The most infuriating thing is that they're here. They're seeing every single post and are making a conscious decision of not answering us. You don't have to tie yourself down to a deadline, you know.. Just..fucking..communicate.. Just a single "It'll be today/It'll be later this week" would make me satisfied. At least then I'll know if I should schedule play time today or shelve the damn game until next week.
EDIT: Further annoyance. Not a single RED answer in the (now) huge Pop In related thread. Not one.
+1 here... yet again they a silenced like having a (*!&@#(&*! in their mouths instead just like COMMUNICATING ... I can't believe that I found so many things broken with this game. The only REAL PC gaming studio that DELIVERS what they have promised is Rockstar now CD red are out of this list ....they rushed hard the PC version and didn't do any beta testing even on the main story line ... WEAK CD Red ... WEAK !!! You're braking our balls here !
cinematics are hard capped at 28FPS, which on a TV scales down to 24hz to produce a "movie-like" effect, but on PC monitors produces terrible stutters
Omg, what an epic thread! Reminds me of AC: Unity forums days after a launch
everyone has this whole movie/cinematic thing WRONG.
what's happening is it's loading assets in the background (it's called async model, so the user doesn't have to wait). but instead of showing you a static loading screen, it's playing a movie...
i mean, you can try an optimize it, but... it's loading a poopload of assets. especially evident on first load, when hdd light is blinking, and won't even let you skip the cinematic until most assets loaded. on subsequent loads, it's mostly loading assets from ram, so you don't get constant hdd activity, but still, the cpu and bus are busy processing those requests ;o
Further annoyance. Not a single RED answer in the (now) huge Pop In related thread. Not one.
LOL What fantasy world you living in?
Odd I been playing the game just fine since release. A few crashing issues prior to 1.03,.A couple graphic issues with lastest patches but nothing game stopping.
Just like game a decade ago when a new RPG was released it was buggy, who encounters the game stopping bugs is subjective. IF you want a game breaking free experience with an RPG. A decade ago you waited a month or more after release before playing. that same common sense applies today as it did 1,2,3 decades ago.
It has nothing to do with loading of assets. Install the mod which removes those intro cutscenes and play it on an SSD and you're in the game in 3 seconds flat. It has to do with locking the framerate to accomodate the Hz of a TV instead of a monitor. I get what you were thinking, you're just wrong.
3 secs on subsequent loads :\ incidentally, the video lags for 5 seconds then stops... it's just first load...
btw, raid0 is superior to ssd. half the cost, for 20 times the storage. 4 terrabytes. for loading assets/sequential reads, it's pretty much the same throughput :\
3 secs on subsequent loads :\ incidentally, the video lags for 5 seconds then stops... it's just first load...
btw, raid0 is superior to ssd. half the cost, for 20 times the storage. 4 terrabytes. for loading assets/sequential reads, it's pretty much the same throughput :\
My main issue with your explanation of the video being lower framerate...
...raid0 is good. It can be a tad risky because of data loss etc, but for most users its a great option to have.
Did...did you just say raid0 is better than an SSD? I'm pretty sure my Vertex3 is faster than a raid0 setup
I have 6gb ram, an old i7 Nihalem CPU, and dual 760s in SLI and I am able to run nearly everything at "High" settings with absolutely smooth as can be 60+fps that at worse dip to 45-50 and that is very rare. No stuttering, no crashes, and no crazy pop-in so far and I am about 70+hours into the game.
I will say that when I first started playing I was on medium settings getting 20-30 fps but I looked around for guides to help address settings on my end, that I had all screwed up, to make the game play better. After tweaking the game it does all the above and looks better then when I first fired it up. As a pc player you have to realize that the developer is responsible for certain things but it is also on you to make sure you are not causing conflicts yourself. Complaining about issues caused by poor optimization and configuration on your end does no good, make sure you have dotted your own "i"s and crossed your own "t"s before calling foul play. To help I will point to a couple post I followed:
http://greengamers.com/the-witcher-...ncrease-performance-royal-griffin-boss-fight/
also
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
and
http://forums.cdprojektred.com/thre...ixes-for-the-PC-version?p=1658887#post1658887
I know I am forgetting a couple links but no bs, I tweaked my own game and found that I had issues with CPU priority, the amount of cores being used, my page file size, etc. When I finally tweaked Vsync properly (a bit of trial and error) I now have a stutter free game running at 1080p looking better than it did and running a solid 60 fps. A little off topic from the op but I see people complaining about the game running bad for them when I have a pc not nearly as good and it runs smooth as silk.
Happy gaming and have a good one.
So you are basing your experience with older games as how TW3 should work? Well like Is aid TW3 works without any game breaking bugs for me so what are you complaining about? I've had many RPGs with game breaking bugs in past thirty years, If I am going to list RPGs that had game breaking bugs on release for some players I might as well list every RPG made... You played a few RPGs in past and they didn't for you? Your point?Please, do refresh my memory. Name an RPG from 8-10 years ago that had to be betatested by the players. ToEE does not count, that was a failure in its own league. KOTOR? Nope, worked perfectly at release. never installed patches, completed 5 times without a single bug. Had no character pop-ins either. Mass Effect? (not that old, but still) worked flawlessly. TW1? Even before EE, it did not have game breaking bugs, and XP-related bugs. The performance was a bit substandard for the machines of its age, but was serviceable. Oblivion? Again: some performance related issues, but those persist even today, due to engine limitations. Most quest bugs could be resolved by reloading an autosave two minutes earlier. Morrowind comes to mind, that had countless bugs before the unofficial patches, but crucially, NO GAME BREAKERS. If you ran into a flawed script, you could reload your game, or use the console, and proceed. Lately, games have been released with infinite loading bugs, crashes, timeouts, and whatnot. This is unacceptable. The game is GOTY regardless, but this is getting strange