CDPR announced the removal of those features more than 6 months before the game's release, CDPR never promised some of those features.not an opinion, facts
CDPR announced the removal of those features more than 6 months before the game's release, CDPR never promised some of those features.not an opinion, facts
Opinion is not fact. Fact.not an opinion, facts
Speak for yourself, I've been playing Skyrim since launch, have about 1760 hours in both Oldrim and SE combined, and the only "mods" I've ever used were unofficial patches (and I even think about ditching those, as there are some changes that go beyond fixing bugs and I don't really like it) and my own ultrawide UI fix, and right now I'm replaying Skyrim on Switch. So no, vanilla Skyrim is perfectly playable and replayable 10 years after it's release.First because no one play pure Skyrim, is a 10 years old game that with mods play and looks like next gen
My bad, should have said most people don´t play skyrim without mods, but indeed my nephew still plays too and without any mods.Speak for yourself, I've been playing Skyrim since launch, have about 1760 hours in both Oldrim and SE combined, and the only "mods" I've ever used were unofficial patches (and I even think about ditching those, as there are some changes that go beyond fixing bugs and I don't really like it) and my own ultrawide UI fix, and right now I'm replaying Skyrim on Switch. So no, vanilla Skyrim is perfectly playable and replayable 10 years after it's release.
If you want CP2077 to be a game like that, it would have to be done by someone like Bethesda. If TW3 is any indication, CDPR is more about their planned experience with the game than Bethesda is.Comparing CP2077 and Skyrim player base is nonsense... First because no one play pure Skyrim, is a 10 years old game that with mods play and looks like next gen, i have a good hardware here, and i can make my PC cry with Skyrim.
CDPR will not get a Skyrim like game because they do not have mod support, and no, a tool to extract and see game content is not mod support, mod support is when you let modders ADD stuff into the game, not just change what is there.
Fallout 4, Nov 10, 2015. I've been working all weekend on a companion mod for Fallout 4 for my next play through.Skyrim is last single player TES game , not sure why people are surprised it's still popular. Last Bethesda SP game is from 2015, if I'm not wrong.
Most people didn't really have an option to get a refund. And the more serious game-breaking bugs might not be apparent soon. I was disappointed in the game relative to the hype, but still had a blast initially. Then, around level 40, I got hit by quickhack access point bug that shafted by character plans. Delete. Next character, around a similar level I got hit by corrupted save games (for doing normal crafting and not the duping exploits CDPR blamed). Delete. Last character, around level 35 I realized I was hit with a bug that made my weapons not get any critical chance/damage modifiers. Three game-braking bugs in a row. I also realized the combat is incredibly poorly balanced if you're over- leveled, my last character wasn't really challenged once at VERY HARD even using "nerfed" weapons. Then I began thinking, is this just shitty game design/balancing or yet another bug? Delete and uninstall.
Over a 100 hour wasted. No chance to be reimbursed. I'm also a casual player, and very rarely find motivation to pick up a game once its shelved. Kind of feel like CDPR not only stole my money, they stole my time too.
It takes only one match to light whole forest on fire. They were making game something which was not, not only feature wise, but technical and performance also received same treatment, aka games run fine and bla bla, cdpr only has themselves to blameYeah, my point was, that according to your own post earlier, hype built itself, in practical terms people reading random posts from social media and ignoring what was said on official.
Again, what exactly is company responsibility here? Should they have like Facebook hit squad or something?
The players have only themselves to blame, too. They helped to hype the game into something that no one was working on. In the end, the greatest failing was not the lack of content, but the lack of quality. If they had shipped this game with better quality and performance, that would have made all the difference.It takes only one match to light whole forest on fire. They were making game something which was not, not only feature wise, but technical and performance also received same treatment, aka games run fine and bla bla, cdpr only has themselves to blame
Showing a feature a year out from release in a trailer is NOT the same as a promise and that is where the issue lays. That is my point.
The players have only themselves to blame
Exactly what I was thinking..thank you. So many promises we made and they did say that there was so much stuff in the game and the Night City is so alive..just Google or look on YouTube ..its all there and yes we were lied to..I get not all things were promised and some of the stuff everyone is taking about was never brought up by the devil so some of you are making up bs on what people are complaining about..this game.e is empty and trash and yes it is very cut and we were lied to..look up what they told us about gorilla arms and nano wire and the police force..gorilla arms are useless and you don't need them to open hard doors..watch the vids and open your ears..we were lied to and we are going to take it cause someone said so..good..you enjoy the game..we dontImagine opening a topic like this purposely ignoring all the tweets, interviews and night city wires
It's far more disingenuous for you to make the assertion that the community pulled these expectations out of thin air. They were deliberately led to believe a lot of these things with dishonest marketing which is about as close to "promised" as you can get without someone from the company explicitly stating that "x" feature will definitely be in the final game. You are pretty much trying to argue semantics at that point.
People also hyped Fallout 4 too much , many people were kinda unhappy, because of that (maybe it was franchise fatigue). And I agree, CP need polish (not even talking about some bugs, but some mechanics like collision between cars, for example), no new content at this point- I think 80-100 hours of content for SP AAA game is more than enough.The players have only themselves to blame, too. They helped to hype the game into something that no one was working on. In the end, the greatest failing was not the lack of content, but the lack of quality. If they had shipped this game with better quality and performance, that would have made all the difference.
I see almost endless posts and even articles of people accusing CDPR of "promising" this or that, of things that never ended up in the game.
Look I get it. You are DISAPPOINTED or even feel a partial bait and switch. But saying it was "promised" is disingenuous at best. If you can find a source of a dev literally promising a feature or something along the lines of "..and this will be in the game no matter what" then you have a argument to be made. Otherwise you are putting words in their mouth and making assumptions and using said assumptions as 'fact'.
Yes there are some things in the 2 yr old trailer they didn't make the cut. Or comments made in articles almost as old that didn't materialize. And stating how that is disappointing to you is of course fine. But saying you were "promised" any of that is, frankly, silly. You WERE NOT.
I find it peculiar that games go though this cycle most EVERY major release yes they don't retain the lessons learned and act as if this is somehow new or completely unprecedented with the memory of a gold fish.
If you have been a gamer for any length of time you have been though this a dozen+ of times. Early trailer drops, comments are made a year+ before release, game drops, some of the things shown or said are changed, removed. It happens. THAT is game dev 101. Do you have to like it? No. But if you want to be part of this hobby you need to come to terms with it rather then go off the handle every time it happens acting like it is some great sin no one has ever done before or as if you never seen this before. It is NOT going to change that is the reality of it and the predictable replies of 'well if I make noise they will change'. Suuuure. Go talk to the fans of Daikatana or Star Fleet Command (game was released without its heralded, core feature MP aspect.. and wasn't announced until the day of release) back in the day and let me know how much their angst and angry postings changed the industry. I'll wait.
It seems to me some people are confusing their own disappointment with some fictional "promise" so they have a way to vent their anger. Again, I get it. The game is good but could have been better. I actually agree with most of the issues people raise. But when I saw those trailers and interviews I NEVER treated ANY of it as written in stone. I treated is the on the white board goals and the end result can change. If you took it as a "promise" I would suggest that was a error on your part. CDPR made the error of under-staffing the project vs the goals they laid out and ideas they said they wanted to be in the game. However people screaming about "promise" this and "promise" that made the fatal error of not taking vertical slices, or comments of games a year+ out as a wish list, not a "promise" and putting far more weight in them then they should have. That is on you, not them.
So no, nothing was promised to you, at all. But you are more then entitled however to be critical of what was delivered vs what was suggested the game will be.