There's nothing about the slow walking issue in the changelog of the upcoming patch 1.08. Can we know at least if this is a bug or it was intentional ?
There's nothing about the slow walking issue in the changelog of the upcoming patch 1.08. Can we know at least if this is a bug or it was intentional ?
The lack of slow walk is caused by a design decision. We've received multiple reports from users who would complain about Geralt's responsiveness being bad when transitioning from slow walking to stopping. It's a conscious choice, not a bug. We hope that you understand it. At the same time we would like to apologize for not clearing this up earlier in this topic. It was a misunderstanding on our side.
Yeah ikr.I can hardly walk without bumping into guards, shady individuals and strumpets.
The lack of slow walk is caused by a design decision. We've received multiple reports from users who would complain about Geralt's responsiveness being bad when transitioning from slow walking to stopping. It's a conscious choice, not a bug. We hope that you understand it. At the same time we would like to apologize for not clearing this up earlier in this topic. It was a misunderstanding on our side.
The lack of slow walk is caused by a design decision. We've received multiple reports from users who would complain about Geralt's responsiveness being bad when transitioning from slow walking to stopping. It's a conscious choice, not a bug. We hope that you understand it. At the same time we would like to apologize for not clearing this up earlier in this topic. It was a misunderstanding on our side.
The lack of slow walk is caused by a design decision. We've received multiple reports from users who would complain about Geralt's responsiveness being bad when transitioning from slow walking to stopping. It's a conscious choice, not a bug. We hope that you understand it. At the same time we would like to apologize for not clearing this up earlier in this topic. It was a misunderstanding on our side.