Manual mission reset!! It would do wonders. I guess except the ones leading up to the heist, that one can do in different order, affecting each other...Yes that's usually the case I'm afraid.
Manual mission reset!! It would do wonders. I guess except the ones leading up to the heist, that one can do in different order, affecting each other...Yes that's usually the case I'm afraid.
Manual mission reset!! It would do wonders. I guess except the ones leading up to the heist, that one can do in different order, affecting each other...
He's sometimes inside Wakako's office.I am trying to complete "Playing for Time" but have run into an issue. After meeting with Oda I opted not to ride with Takemura to Wakako's place. However when I arrived at Wakako's Takemura is not there. I have skipped a couple of days in-game but he still has not shown up.
Killing In The Name - Router is fixed but Sequence Code doesn't appear and quest can't be completed.
exxxed again, but now publicly, thank you. You should be payed for your help on the forumIf you already started the quest before the patch it could be possible that it's just broken in your save, it's ideal to not have any active quests when you patch the game.
Yeah, not just doors, but other objects as well.AMD Ray Tracing is causing graphical bug with Dynamic FidelityFX CAS enabled, I have Radeon 6700 XT. With this enabled as well as RT, textures or anything that the RT effect interact with it seems, flicker black.
Also since this update, when loading a previous save, doors are gone and can see what it on the other side of them (nothingness). I attach a picture of a "door" after I reloaded a previous save. Ray Tracing is not affecting this since I tried with RT off as well. I have to quit out of the game and relaunch for this to stop.
UPDATE: Actually looks like more than just doors are missing after a previous save is loaded. Look are second attached photo.
I've seen this bug before 1.2.
Did you visit her before The Heist?
I noticed that as well. Also, I noticed another minor bug: I'm still unable to pick some items lying on the floor, like a pack of cigarettes.patch 1.2 still bugged (The Resque)
Jackie Still passes through on closed elevator
View attachment 11204005
You're probably not the only one with this bug.As no one replied to my thread in the technical forum about the broken Raytraced Reflections in 1.2, I will post the screenshots here aswell.
Screens 1 and 3 are the reflections of the street scene in the window of a bar in The Glen, where you can grind XP.
Screen 2 for Reference what the street looks like when you look at it directly and not the reflection.
Notice the difference in teh shadows on the wall and texture quality of the street and the concrete block in front of the window, NPC Reflections dissapearing at like 2 meters away already. Screen 3 was shot maybe 15 seconds ingame time after screen 2, only ONE NPC is visible in this screen.
Screen 1 was taken first, notice woman with red cap only visible NPC in Window reflection. In screen 2 she is behind the guy with the blue pants, big guy not visible in reflection of screenshot 1 (too "far" away!!!)
You're probably not the only one with this bug.
As with any bugs or glitches, it's best to report it to the official tech support. Posting it in the forums just helps others to determine if it's actually a bug when they experience something similar, unless you make it very clear that your intention is some kind of discussion... Keep in mind that the patch 1.2 is pretty fresh, so don't freak out if there aren't many people responding to your postings.
GIG: Getting Warmer is still bugged, you can't pick up the coolent injection and give it to BugBear. I'm am happy the team is working so hard on the game but very annoyed that they only partly fixed this mission. You can start it now but that's it.
Trauma Team encounters are rather bugged. I'm noticing a lot of comprenetation and clipping issues whenever i spot those scenes with parked Trauma Team AV and TT operators investigating. Civilian NPCs in those scenes are clipping one inside the other, giving birth to some monstrous, three-headed beings. It's quite creepy.