I'm really down about this change. For reference, prior to 1.3 you could use Maneuvering System and timed jumps to move around like this:
It was one of the most fun things to do in the game for me and I posted at length about why mechanics like this add depth and creativity to the game. I compared them to bunnyhopping in Quake and kick glitching in Mirror's Edge - two unintended byproducts of movement in 2 different games that created a game within itself. If ID software decided to "fix" bunnyhopping, we wouldn't have Natural Selection or Tribes, or Titanfall or Arena Shooters as we know them now.
K-Hop was honestly the best unintentional bug | Forums - CD PROJEKT RED
That thread was aimed at Kerensikov jumping, another movement mechanic I feel should not have been removed. It makes movement engaging in and of itself and in a genre like Cyberpunk, nothing about it is out of place. This is a genre with Owaris and Santistevan nerve boosters, where people can move and react at inhuman speed.
Why do this?
It was one of the most fun things to do in the game for me and I posted at length about why mechanics like this add depth and creativity to the game. I compared them to bunnyhopping in Quake and kick glitching in Mirror's Edge - two unintended byproducts of movement in 2 different games that created a game within itself. If ID software decided to "fix" bunnyhopping, we wouldn't have Natural Selection or Tribes, or Titanfall or Arena Shooters as we know them now.
K-Hop was honestly the best unintentional bug | Forums - CD PROJEKT RED
That thread was aimed at Kerensikov jumping, another movement mechanic I feel should not have been removed. It makes movement engaging in and of itself and in a genre like Cyberpunk, nothing about it is out of place. This is a genre with Owaris and Santistevan nerve boosters, where people can move and react at inhuman speed.
Why do this?