Hmm, can't exclude that option, but it hasn't been a problem before. Since I intend to re-do it I might just keep it until after The Heist when I have some non-lethal options that may be less finicky.
Well, unless someone can confirm, or deny, that a non-stealth approach results in auto-failing that optional objective before
EDIT: well just tried it another two times. Got him *definitely* alive but knocked out. Still considered dead in mission debrief...
That bug where the game considered killed the dumped ones happens in the mission where you have to save a guy for a detention camp in the badlands (and you dont have to kill militech employees).
Yep since day one.
Dump in any container = killed.
(If I remember someone have reported it and receive an answer from the support : Work as intended. So maybe not a bug...)
My guess : As speaking about Jotaro, if he's alive and you dump him in a containe. If he don't die in the container, the quest could be "broken"... He's alive (in the container), so you have to deliver him to Fixer's car, but as he's in a container, you're unable to pickup the body^^.
New Legendary mod for Kiroshi optics available at Victor after you pay him back, has a warning in description about clothing mods (mentions clothing mods specifically) warning clothing mods aren't compatible but with clothes of same Rarity.
Other Kiroshi optics mods don't have such description and don't refer to clothes.
I didn't had issues with mixing lower rarity Mods with Epic Kiroshi. Didn't try Legendary one yet though (didn't had credits).
Can anyone check if this happens on other platforms too?
So I visit Viktor for the first time, no "new" kiroshi mod and all the description were ok for me.
If you didn't try, maybe good to try to clear your cache (I had some things like that in other games after updates with my one and one x and clearing the cache generally solve it)
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A little visual issue, a corpse with weird effect. Mainly because it land on a weird place (pickup it and dump it, it's solved).
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I don't know if it's a bug, but after activate a QH (or Breach Protocol) perk, my scanner now have this big red "banners" on each sides (I don't remember which perk it was...). It only appear on a target on which hacks can be used.
To be exact - if we dump a body in a container, it will not count as "dead" for quests requiring death, and will not count as "alive" for quests requiring life. So we cannot dump any body that must be killed or must be kept alive.
To be exact - if we dump a body in a container, it will not count as "dead" for quests requiring death, and will not count as "alive" for quests requiring life. So we cannot dump any body that must be killed or
Amd issue, roll back the drivers. Check the forum.
So the dump=killed is a way to save yourself from breaking those missions. Wasn't it easier to prevent those special npc corpses from entering the trash to begin with? XD
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Still sleeping about 20 hours. After getting back at Nash, Panam and V arrive at Sunset Motel at 2:00 am. Go to bed, wake up with quest marker to meet Panam at midnight. It must have been a tough day.
Gig: No Fixers. Iris now gets in the van, but the quest will not update when it's parked in the garage, no matter where it's parked in the garage. It's just the bonus, but it's still clearly a bug. I submitted a ticket.
Not being able to skip everything until after the Heist on the second playthrough is a bug IMO. I'd rather have had this than the goodies. The latest patch broke the save games btw. So if I plan on playing Cyberpunk ever again I'll have to stand like an hour pressing the circle button skipping everything and re-do the heist. It's madness.
PLEASE: I'd like to be able to start a new game from the scene V wakes up at Viktors's straight after the Heist.
I have (and before that Wilson start his "thing")
Guillotine and Umbra, some muzzles and some scopes (dropped by enemies or in container).
Weapons dismantled because all was common.
Only bug I am encountering is that after I have picked up a body I cannot put the body down again normally. I believe that is the F key to drop by default.
Instead I need to click the right mouse button and the body drops behind the avatar onto the ground.
Only bug I am encountering is that after I have picked up a body I cannot put the body down again normally. I believe that is the F key to drop by default.
Instead I need to click the right mouse button and the body drops behind the avatar onto the ground.
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I've been noticing a lot of flickering and buggy lighting since i started playing again with 1.5, hope this is the right place to at least find out if anyone else is having similar problems.
Here are a couple of examples of what i'm getting, some lights that are actually there in the world will flash and flicker depending on how far away they are and if i'm moving and there are some flashes that just come out of nowhere. I've tried updating my gpu drivers, verifying files, turning the graphics settings to their lowest, just turning raytracing off and none of it seems to really change anything, they're always there and doing the same thing.
Running the game from Steam with an i9 10850k, 3080 and 16GB ram
It was ironic, but to reach the heist, even by doing anything other than main quest, it require few hours.
So maybe skip all the "tuto" intro and start in V apartment after the Rescue should be more conceivable.