I don't even know what mirror climbing is.
Believe whatever you want
You're just going out of your way to defend even the objectively impossible
And that is exactly like trying to climb a mirror.
Believe what you want, but stop crying if people aknowledge the fact that this game HAS issues and serious ones too.
I don't care if the demo was telling the truth or not, all I care is that the game was not delivered as it should be: at least not until they fix their physics and their goddamm AI!
Yeah, pedestrians now stare at you with concerned expressions when you point a gun at them WHAT AN INCREDIBLE IMPROVEMENT!
Just read what you all lot say, for Heaven's sake!
Where's enemy variety? Where's a truly engaging hack system that doesn't need me to rely on broken mechanics to have some fun? Where's the real gunplay if all I have to shoot at is a bunch of soulless dummies and one single category of weapons is the best and most broken in the entire game (tech)?
Where's the corrupt police? Where are the chase scenes, the Max-Tac operatives gliding from the sky to kick my ass? Do I really have to mention the teleporting cops? IN AN IMMERSIVE NARRATIVE DRIVEN RPG GAME?
I don't even care about food animations, that's just shit for toddlers and journalists.
What I care about is that in 2020-21, it shouldn't be considered a tantrum to expect a have a triple A game to respect its production standards, come out at the right time and not having to rely on monthly patches to fix what has been an undeniably buggy mess for the first 2 months after release
And to some people it still is, to this day.
The story is awesome? I KNOW AND I LOVE IT FOR THAT!
The characters are deep and engaging? GOOD, I DIDN'T EXPECT LESS FROM CDPR!
The themes are treated rightly? PERFECT!
The game is fun overall? YES IT IS!
The choices matter? Maybe not as I had liked to, but I can still well enjoy the story!
BUT THAT DOES NOT ERASE THE AFOREMENTIONED TRAIN-WRECK THAT WAS THIS GAME AT LAUNCH! And it starts feeling quite bad to see CDPR just fixing the bugs, but still not giving a damn crap about their AI development, other than occasional tweaks, and that awful police system that completely breaks the immersion the whole game is based upon!
It would also be nice to see them use more fantasy with their enemy types: netrunners, for instance, are a letdown. Overheating and spotting you? Cool, but it still feels a bit weird to use "short circuit", "reboot optics" or "contagion" without having them fight back on the same groud, isn't it?! After all, with all the monsters they threw at us in The Witcher series, enemy design should have been the least of their concerns, right?
And before someone here starts calling me out about "enemy variety not being told about in the demo", or "gunplay not being that important in an RPG" then I'd like to ask you a question, valid for every other topic in my comment: DO YOU REALLY HAVE TO SHOW IN A DEMO SUCH INTUITIVE FEATURES? OR IS IT LEGIT TO EXPECT THEM TO BE IN THE FINAL PRODUCT? That didn't seem so unreasonable, did it?
And the Net, so great, so big, so wasted.
Look I get that the Net was shutdown after the events of Cuberpunk RED and it cannot be ued anymore like in 2020, but jeez: give us at least some actual sidequests to do in what remains of a broken Matrix-like internet (anyway I understand that this last feature could have been a bit too much to expect from the trailers/demos, but still, it would feel bitter to not seeing it exploited, maybe in the future dlc's)
Now, I hope I've clarified my point: I like the game, the game is awesome, but it has flaws, and to hide behind a demo trailer, calling out other people for over-hyping, even when their critiques are legit is something just as immature.
Good day, this is probably my last comment on this section: I've said everything I needed to say so please, do not drag me into an argument. You'd just prove my point.