Hmm. I suppose bizarre pillars are in rather short supply.Someone's gotta uphold even the most bizarre traditions, of course.
Hmm. I suppose bizarre pillars are in rather short supply.Someone's gotta uphold even the most bizarre traditions, of course.
They said it's intended.glitch or intended
I just remember cards that start on the board in R1 (like the arbalists)..That's one way to balance the card, having it be impossible to hide its presence from the opponent.
I see they're trying not one, not two, but several new things with this card. Maybe it's an experiment of some kind, to see if these mechanics could be used in future cards as well.
(Although a card always starting in your hand is a thing in Thronebreaker, so that part is technically not brand new.)
I just finished my first playthrough last week, and all your trinkets start in your hand (unless you mulligan them away). It took me ages to realise I wasn't just insanely lucky with draws in R1I just remember cards that start on the board in R1 (like the arbalists)..
True, however, Keltullis and Soldiers beat it as 1-2-3.Might skip this next season because we know that even though a whole host of different cards were buffed, lots of people are still going to farm wins with jackpot in Gwent: The Syndicate Card Game.
Which is a shame because I love the game at its core.
That is really odd! Same with 20 and 40 artifact quests that no one wants.
I also noticed this one. Was heaps surprised when I somehow completed "play 40 artefacts" with non-artefact deckActually, until they fix the bug that counts every card played as an artifact (or a special), those are now my preferred daily quests. Quickest RP you can earn at the moment...
Actually, it'd be a terrible waste using Double Cross on Sunset Wanderers, considering the player has to both create the card from the opponent's hand (so it has 1 power) and play it (denying the summon and draw a card benefit).And, of course, Double Cross will shine (but we know you cant see the exact position of the card, only knows the card, so it wont help so much)
WHAT?Actually, it'd be a terrible waste using Double Cross on Sunset Wanderers, considering the player has to both create the card from the opponent's hand (so it has 1 power) and play it (denying the summon and draw a card benefit).
Easy, dude, you weren't clear in your post regarding Double Cross and the reason for it to shine, that's all.WHAT?
I said double Cross will shine If we have ways to manipulate and discar opponents hand.
There is nothing about sunset in that
Well, i know english its not my native language, but I read my post like 5 times and i dont know where i wasnt clear about manipulate and discard cards from opponents deck.Easy, dude, you weren't clear in your post regarding Double Cross and the reason for it to shine, that's all.
not anymore dangerous than manipulating their entire deck and NG already does this. It becomes toxic when there's no interaction or counter to it and it's restricted to one faction.Manipulating an opponent’s hand, except in very limited and subtle ways is very dangerous territory — likely to be viewed as toxic and likely almost impossible to balance.
This card is already too strong, if we couldn't see it move in the hand it would just be stupid.Played a match against a deck with Sunset Wanderers... I'm not sure if this is a glitch or intended, but you can see it move from position to position in your opponent's hand. So you:
a) know it's in their hand, and
b) know exactly when it will drop.