A couple design features I would love. Ownership. many visible item slots. Ownership.
Hello all,
To say that I am stoked for this game is an understatement. I just got my hands on an early version of one of the expansion books for Cyberpunk just to keep me frothing at the mouth. I wanted to contribute a couple of design elements that get me down on RPG's. These are not deal breakers for me(I look for the good always - its a game afterall). But there are a few things that I wanted to mention.
Ownership. Over your character. Your play space. Your gear. Your Home. Your Transportation. Having a sense of ownership in the world allows the player to engage in a much more immersive manner. One of the reasons I think the elder scrolls series gets so much credit for immersion is the ability to touch everything in the world. When you have a house that you can tweak, or place trophies dedicated to your travels. Or weird items that you found around the world. Or complete some task. Or even give your character new stats, your sense of ownership is greater, and your sense of immersion is deeper.
I would love to see:
a. Multiple visible gear slots for a variety of gear that either serve some purpose or just give your character visual flair.
b. mulitple weapons with sheaths and representation on the avatar (a la witcher 3...so I'm hopeful here).
c. Customization for your vehicles (paint, gadgets, features, etc)
d. Customization for housing units. Storage, quests, even some weird futuristic hydroponic farming...
A few ideas as far as this goes. Imagine a gadget system that has you interface with a computer in your apartment. You start doing research and maybe you have to solve a few puzzles and when you do, you level up your ability to create some item that might be unique. Or maybe you hack into a building's alarm system from your home computer, then as you wait smoking a cigarette looking out on the beautiful city, there is a knock on your apartment door. It's security and they traced the hack...Luckly earlier you installed a door security system that blasts the hallway with flames....That kind of stuff. Allowing choices in the game world to dictate how the actual gameplay might occur.
Anyway. Thanks for reading and considering. We are just having a convo. So I hope no one gets super defensive.
Hello all,
To say that I am stoked for this game is an understatement. I just got my hands on an early version of one of the expansion books for Cyberpunk just to keep me frothing at the mouth. I wanted to contribute a couple of design elements that get me down on RPG's. These are not deal breakers for me(I look for the good always - its a game afterall). But there are a few things that I wanted to mention.
Ownership. Over your character. Your play space. Your gear. Your Home. Your Transportation. Having a sense of ownership in the world allows the player to engage in a much more immersive manner. One of the reasons I think the elder scrolls series gets so much credit for immersion is the ability to touch everything in the world. When you have a house that you can tweak, or place trophies dedicated to your travels. Or weird items that you found around the world. Or complete some task. Or even give your character new stats, your sense of ownership is greater, and your sense of immersion is deeper.
I would love to see:
a. Multiple visible gear slots for a variety of gear that either serve some purpose or just give your character visual flair.
b. mulitple weapons with sheaths and representation on the avatar (a la witcher 3...so I'm hopeful here).
c. Customization for your vehicles (paint, gadgets, features, etc)
d. Customization for housing units. Storage, quests, even some weird futuristic hydroponic farming...
A few ideas as far as this goes. Imagine a gadget system that has you interface with a computer in your apartment. You start doing research and maybe you have to solve a few puzzles and when you do, you level up your ability to create some item that might be unique. Or maybe you hack into a building's alarm system from your home computer, then as you wait smoking a cigarette looking out on the beautiful city, there is a knock on your apartment door. It's security and they traced the hack...Luckly earlier you installed a door security system that blasts the hallway with flames....That kind of stuff. Allowing choices in the game world to dictate how the actual gameplay might occur.
Anyway. Thanks for reading and considering. We are just having a convo. So I hope no one gets super defensive.