Hi all.
there are few ideas I personally would expect CDPR to change on some major cards among all factions.
Start with Syndicate, Whoreson Junior 10 provision but can do 6 damage? hello? It doesn't matter if its devotion or not, this card is just way too strong and unfair. Throughout the overall Gwent cards, there is no other UNIT card that can do 6 damage. One-eyed Betsy is 10 provision and only do 6 damage when enemy unit has armour, Phi: blind fury do 10 damage but it's mostly random, Falibor do 6 damage but its a combination of 3+2+1, so how can Whoreson Junior do a single hit with 6 damage???. And Jackpot, people who plays Jackpot doesnt have to worry about if profit will be wasted cos it will boost on that unit. This is just making this leader too much better than any other Syndicate leaders, this has to be fixed otherwise most people will then only plays jackpot. Thought initially Syndicate is a fun faction cos there are a lot maths to be done but because of this jackpot, lol, no technical or skilled based anymore. sad.
Then NR, the king Foltest should increase one more provision tbh, and the newest update on reinforced ballista, should set cooldown by 2, 1 is way too ridiculous. I really don't understand whether the CDPR staffs whoever responsible for designing cards have really actually played Gwent before or not?
For monster, obviously, the Koshchey, definitely should increase more provision even up to 12 or 13. BTW, nowadays people don't play kikimore queen anymore, why not just delete this card huh?
For Nilfgaard, LOL, everyone knows blightmaker is doing 11 points potentially at 5p, lol, CDPR, is this how you balance the game or make one faction blindly huge?
For ST, cut one provision on natural's gift please, rofl, dude every time you play a natural card you have one point on your deck, how are you supposed to let its opponent bleeds it at round 2 if both party has 7 cards?
For Neutral cards, I think teleportation is a fun card but if you make it an Epic card with 4 provision it will make much more sense, as well as megascope. Epic means you can only carry one card, I think it's making more sense.
there are still a lot small things I did not mention but mainly these cards and some leader abilities are making game unbalanced.
And finally, there are some old cards that need to be renovated such as water of Broklion, wolf pack and some pathetic little provision cards.
there are few ideas I personally would expect CDPR to change on some major cards among all factions.
Start with Syndicate, Whoreson Junior 10 provision but can do 6 damage? hello? It doesn't matter if its devotion or not, this card is just way too strong and unfair. Throughout the overall Gwent cards, there is no other UNIT card that can do 6 damage. One-eyed Betsy is 10 provision and only do 6 damage when enemy unit has armour, Phi: blind fury do 10 damage but it's mostly random, Falibor do 6 damage but its a combination of 3+2+1, so how can Whoreson Junior do a single hit with 6 damage???. And Jackpot, people who plays Jackpot doesnt have to worry about if profit will be wasted cos it will boost on that unit. This is just making this leader too much better than any other Syndicate leaders, this has to be fixed otherwise most people will then only plays jackpot. Thought initially Syndicate is a fun faction cos there are a lot maths to be done but because of this jackpot, lol, no technical or skilled based anymore. sad.
Then NR, the king Foltest should increase one more provision tbh, and the newest update on reinforced ballista, should set cooldown by 2, 1 is way too ridiculous. I really don't understand whether the CDPR staffs whoever responsible for designing cards have really actually played Gwent before or not?
For monster, obviously, the Koshchey, definitely should increase more provision even up to 12 or 13. BTW, nowadays people don't play kikimore queen anymore, why not just delete this card huh?
For Nilfgaard, LOL, everyone knows blightmaker is doing 11 points potentially at 5p, lol, CDPR, is this how you balance the game or make one faction blindly huge?
For ST, cut one provision on natural's gift please, rofl, dude every time you play a natural card you have one point on your deck, how are you supposed to let its opponent bleeds it at round 2 if both party has 7 cards?
For Neutral cards, I think teleportation is a fun card but if you make it an Epic card with 4 provision it will make much more sense, as well as megascope. Epic means you can only carry one card, I think it's making more sense.
there are still a lot small things I did not mention but mainly these cards and some leader abilities are making game unbalanced.
And finally, there are some old cards that need to be renovated such as water of Broklion, wolf pack and some pathetic little provision cards.