Deus Ex, which one ?
Deus Ex (Ion Storm), Deus Ex: Invisible Wars (Ion Storm), Deus Ex: Human Revolution (Eidos Montreal), Deus Ex: The Fall (Eidos Montreal), Deus Ex: Mankind Divided (Eidos Montreal) ?
They are sandbox games aswell (the original one made lots of gamedesign discoveries at his time), the second one is a failure, the third one made a huge step in terms of esthetics and art, the fourth one is an IOS/Android game i did not play and the fifth one is the natural child of the third.
Deus Ex:MD, which is the game I decided to play waiting for CP77, have better gameplay in stealth than this one, for exemple. In this one, Praha is a lot more interactive than NC, because stuff is more concentrated. In 1 square km, there is a lot less closed doors in DE's Praha than in NC (but NC is 100 times larger, I agree).
Deus Ex (each one) have also Metroidvania mecanism (sort of) that CP77 have not : being cybernitized or having this/that ability isn't the main thing that blocks progression in CP77.
=> The motivation engine of "Let's be a robot" in Deus Ex is "...or else, less exploration".
=> The motivation engine of "Let's be a robot" in CP77 is "...or else, I will shoot ennemies slower".
=> this thing is better in DE:MD than in CP77. Deus Ex's augs gives geographic shortcuts and CP77's cyber gives time shortcuts. Almost 80-90% of the cyber in CP is combat or action related (imho for $ reasons : metroivania level design is not really cheap). CP's cyber is so less exploration related that they did not even make the ultra classic ligth augmentation addon for the eyes.
If CP's motivation is fueled by murderous urges, too bad they dropped Humanity, at least it would have been an interesting dilemna "I will be Blade Runner" vs "I will be Terminator".
Johnny would have pushed the player in the mech way, the player would abandon himself or not... Dunno. It would have been cool (but maybe not a valid story arc for 100h+).