-- Please change card animations to show where they are actually going. If a card is banished, don't have an animation sticking it at the bottom of the pile. Instead, have it do that blue sparkly disappearing thing. If a card goes to graveyard, show it going to graveyard instead of that blue sparkly thing (I wish I'd written down the cards that seem backwards, there are quite a few).
--Always show animations on where cards are coming from as well. It's a pain to learn the game when effects just happened and you can't be sure where your opponent got a card or how even when you go back and check the log. Simply showing us would help immensely.
--The fuse/rope timer shouldn't include animation times. If I've done an action and am waiting on an animation, stop the timer. It's not my fault the game won't let me queue up actions.
--Why can't Ithinne Aegli buff Milva in hand, but practically every other targeted in-hand effect works fine on other immune cards.
--Speaking of immune, why do cards with built-in immune lose the effect when they go to the graveyard? I understand losing granted effects, but if a card literally has immune, why doesn't it keep it?
--Please include an in-game deck tracker, especially for Arena mode. I could write down all the cards, but that would be a serious pain. Or at the very least give specific blessing to a few 3rd party trackers. I'm smart and have a really good memory, but I'm not memorizing every Arena deck I play since that's easily my fav way to play.
--Speaking of deck tracking, please include some way to identify the highest and lowest card(s) in a deck once it's constructed. I mean, I've learned enough now that I can kinda guess a couple at either end, but once you get past those, I have no idea which takes away any skill in playing cards tied to those. It's just toss the card out and hope it's actually something useful right now.
--Last deck tracking thing, make sure we can see card types as well. I hate casting a critter who summons something from my deck only to realize that the something that critter summons is all gone.
--Please let us check graveyards during mulligans at the start of rounds. Again, I could just write this down right before round end, but I want to play a game, not improve my secretarial skills.
--Why do I have to make 10 technical posts on an account I've bought games with? I think y'all should wave that requirement once an actual paid purchase is made on the account.
--Always show animations on where cards are coming from as well. It's a pain to learn the game when effects just happened and you can't be sure where your opponent got a card or how even when you go back and check the log. Simply showing us would help immensely.
--The fuse/rope timer shouldn't include animation times. If I've done an action and am waiting on an animation, stop the timer. It's not my fault the game won't let me queue up actions.
--Why can't Ithinne Aegli buff Milva in hand, but practically every other targeted in-hand effect works fine on other immune cards.
--Speaking of immune, why do cards with built-in immune lose the effect when they go to the graveyard? I understand losing granted effects, but if a card literally has immune, why doesn't it keep it?
--Please include an in-game deck tracker, especially for Arena mode. I could write down all the cards, but that would be a serious pain. Or at the very least give specific blessing to a few 3rd party trackers. I'm smart and have a really good memory, but I'm not memorizing every Arena deck I play since that's easily my fav way to play.
--Speaking of deck tracking, please include some way to identify the highest and lowest card(s) in a deck once it's constructed. I mean, I've learned enough now that I can kinda guess a couple at either end, but once you get past those, I have no idea which takes away any skill in playing cards tied to those. It's just toss the card out and hope it's actually something useful right now.
--Last deck tracking thing, make sure we can see card types as well. I hate casting a critter who summons something from my deck only to realize that the something that critter summons is all gone.
--Please let us check graveyards during mulligans at the start of rounds. Again, I could just write this down right before round end, but I want to play a game, not improve my secretarial skills.
--Why do I have to make 10 technical posts on an account I've bought games with? I think y'all should wave that requirement once an actual paid purchase is made on the account.