Always Online DRM

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Saoe said:
What if new Xbox will end up having always online DRM?

A good reason to buy PS4?

And if they both do, I guess it'll be difficult for people, but the best answer is probably "PC".
 
It only recently occured to me that I've been given a sneak preview of an always online future for a single player game on my 360. Deus Ex: HR. You cannot play TML (The Missing Link) without being connected to their servers because...muffins. I would send in harrumphs and tsks to EM/SE about this, asking for a patch. There's zero reason for this game to work this way. I've only played ten minutes of that DLC, which I bought on the first day at a friend's house like an idiot. Along with so many XBLA games that I can't use or work erratically when not connected. I've been fuming about the wonderful world of next-gen without realizing they've already proven what it will be like: ***t.

And I actually thought cloud saving could be good as just another means of preserving data, that automatic updates done in the background/in sleep mode/etc would be super convenient---these things predicated that I'll eventually have a connection greater than a hamster on an exercise wheel. Not good enough though. It's either accept an AO future or an expensive paper weight.

Can't wait to switch to PC or maybe go PS4/PC. From what I know of the PS4, it's not going to be like the Dungango. There's exclusives that look good and actual value for their premium service (when compared to XBL---I'm learning that nothing will match GOG or even Steam on occasion). I'm sure for a lot of you guys there's no distinction to be made between the two next-gen prospects. That may be true. I haven't reached that point yet.

Sony has already confirmed they're not going AO and as a personal policy will not impose any such restrictions on their games. Unfortunately it doesn't preclude a publisher like Ubisoft or EA from having a personal mandate for that with their games. It's up to publishers on the PS4. One reason I think MS might be doing it is their TV aspirations. They're making original programming and the first program is reviving Heroes (not a great start for original). One supposition which seems more likely in light of their entertainment aspirations is a rumored desire to operate like Google TV tried to. It furthers their multimedia focus (as opposed to, you know, playing g-damn games). May 21st...we'll see.
 
I still can't see Microsoft going always online. I've been wondering if this has been a marketing ploy. We'll see, if has to be online I'll stick with PC and maybe side with Sony, console wise.
 
Calrabjohns said:
You cannot play TML (The Missing Link) without being connected to their servers because...muffins.
...

I've only played ten minutes of that DLC, which I bought on the first day at a friend's house like an idiot. Along with so many XBLA games that I can't use or work erratically when not connected.

That's true of all content on the Live store -- it only works offline on the console it was purchased on, and if you sign in on a different console then you need to stay online to play it.

Have you tried transferring all of your licenses to your own 360? :)

http://support.xbox.com/en-US/xbox-live/marketplace-and-purchasing/download-content#a7b20034c94844f58f111203a0c5d26a
 
I utilized his connection to buy it. It was still my console I used :(
No playing TML, Penny Arcade 3 or something like twenty percent of my XBLA titles. Last time I could connect on my own was Dec. of 2012. In that time, I've learned that PS3 connects better (for me) at around 85% of the time to a charitable less than 2% for 360.
 
Calrabjohns said:
I utilized his connection to buy it. It was still my console I used :(/>
No playing TML, Penny Arcade 3 or something like twenty percent of my XBLA titles. Last time I could connect on my own was Dec. of 2012. In that time, I've learned that PS3 connects better (for me) at around 85% of the time to a charitable less than 2% for 360.

Oh, I'm sorry to hear that :( I didn't realize that the 360 version required a constant internet connection. I rarely buy DLC or arcade games on my 360 so I haven't encountered that myself yet (guess I've been lucky that the ones I bought worked offline).
 
Csszr said:
I still can't see Microsoft going always online. I've been wondering if this has been a marketing ploy. We'll see, if has to be online I'll stick with PC and maybe side with Sony, console wise.
You never know, MS is over confident just like Sony was before they released PS3. I sold my 360 long back since I never used media apps, I rarely play online, mainly story games like Witcher. PS4 in on my wish list.. PSN+ is getting pretty good these days they are giving away free AAA games. Lets wait for E3.
 
Me and my friend had a debate about it the other day, reason being because of their creative director who may or may not have been canned for what he was saying to fans via twitter.
 
As long as people throw money at everybody who flashes a shiny object in front of them, we'll have no say in this at all as anti-DRM consumers.
And seriously, D3 and Simcity sold much more than the big fat zero they should have - but our world is not dominated by wellinformed and careful-minded people.
Thus, DRM will not disappear in any near future, if anything it will get even more "out there".

There's also money in disgusting porn etc - so it gets made, and sold.

Morality, ethics etc. goes out the window when there's money to be had.
 
Sorry about cutting out, Ward. I was tired. Hearing from you that The Missing Link works offline for PC is confusing to me. I'd learned to accept that SE/EM is just "special" when it comes to having an independent network for a game. Now it's either laziness on their part not making this offline for 360 or some weird collaborative reason to keep it as is. The latter suggestion puts me in the tin foil wearing community though and everyone knows ceram wrap is vogue this season.

Ugh. Well, silver lining is the Wii U has the definitive edition coming so down the road I have at least one title when I get the system.

Thanks for the advice though re: licenses.
 

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Glaroug said:
Its drove me into a green rage when I learned I had to go though Steam every time I loaded up Skyrim, even though I bought the disk copy.

This is why I stopped buying Football Manager. Bought every single version from about CM97/98 to FM2010. From FM11 it was no longer an option to play with the disk in the drive and therefore get away from Shite. Now it was Shite-exclusive. So I stopped buying it.

I'm happy with FM2010 anyway. In later versions they keep adding more and more fluff to the game, which steals a lot of time and means I can't progress seasons nearly as fast as I want.

In any case, here is a fine example of a player stopping to buy a game BECAUSE of DRM -- and I was about as die-hard a fan of that series as they come.

I still don't own a single title on Shite, and I'm proud of that. It will never change. If more and more games become Shite-exclusive, I will stop buying games altogether, and enjoy what I have. Simple.
 

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Vinterberg said:
As long as people throw money at everybody who flashes a shiny object in front of them, we'll have no say in this at all as anti-DRM consumers.
And seriously, D3 and Simcity sold much more than the big fat zero they should have - but our world is not dominated by wellinformed and careful-minded people.
Thus, DRM will not disappear in any near future, if anything it will get even more "out there".

Exactly. If we as a community of gamers said no to all these various DRM schemes and refused to buy such titles - DRM would not exist, at least not to the massive degree it does today. But gamers don't really give a fuck about such matters. It's like a dealer going round with heroine. Strings attached? Fuck that. I WANT IT!!!!11

It's often said that a central core in capitalism is the Rational Economic Man. Well, that is a lie. What is important for capitalism to function is to have Irrational Uninformed Consumers, who will buy crap they don't need, products that hurt them and their interests, and in general just spend money on things they don't need nor really want. That's how the wheels keep turning, and why all the suits are scared shitless now when the wheels have slowed down a bit. People don't buy enough shit they don't need, now when they have little money. EEEEEKKKK!!

If gamers had a spine, we could get rid of DRM - easily. As long as we as a mass keep buying their DRM-infested products with so many strings attached you could hang a small community, then there is ZERO reason for Evil Arts, Activision, Microsoft, and everybody else to stop using DRM. If sales were to drop, they would magically start to care about it.
 
I'm of the opinion that the executives of EA, Activision and so on may very well not get the message if we stop buying their always online games. They'll just carve up the development companies they own, sell off all the assets, award themselves huge bonuses and severances packages and then quit the industry and move into other firms as successful executives, if not retire.

They're not in it for long term sustainability, like bankers they're in it for short term profit, that's why AAA development has become so expensive, they're taking massive risks in the hopes of landing a Skyrim or Diablo payday, instead of trying to please their customer base or maintain an output of quality realistically budgeted releases.

Hope i'm wrong, but that's how I can see it going, and a lot of talented, hard working, passionate developers who care about the medium will be dragged down with them.
 

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You could well be right about that. However, if that meant EA and Activision stopped existing, then it would be a gain for the medium as a whole. I'm sure they have lots of talented people, which would then be 'free' to go to somebody else, who perhaps have a less draconian outlook on games development and butthumping of their customers.

They say about elections that you get the leaders you deserve. Maybe the same is true here. You get the publishers/games/DRM you deserve.

We could have taken a genuine stand. We didn't. This is the result.
 
I both believe and fear that Bloth hit this nail on the head. The big gaming house executives aren't even in it for the joy of creating games. They're venture capitalists, in it for personal profit and being able to cash out their acquisitions within 5 years or less.

They'll get some kind of message if an organized boycott were to make sales collapse, but it will probably be the wrong one. It will not be that their strategy and their product planning delivered something that customers didn't actually want. Their middle management, whose jobs depend on not having that manner of fault found with them, will see to that. The message will be that their developers failed them, and it will be the developers who get the axe.

The bright side is that in Silicon Valley, no developer who is any good stays unemployed long enough to start drawing the dole. The talent the executives squander will end up elsewhere soon enough, but it will be dispersed and less able to create new things.
 
Volsung said:
You know what else uses highly obtrusive DRM and gamers do not care, and use it regularly? Windows.
Playing DRM free games on Windows is like playing DRM-free games on Steam :p

I agree - Windows by design includes DRM in itself. I.e. you can't have Windows without DRM. But most people simply don't realize it, since MS naturally doesn't inform them about it on every corner. If someone wants to be DRM free - Windows is obviously not an option.

Regarding the topic, no doubts always on-line DRM is evil. While all forms of DRM are unethical, always on-line DRM is one of the worst, since it gives the most control to some external corporate party - it's a 100% obvious form of spyware.
 
I'd like to play my game free from network plague !

Instead of focusing on the game you should always
- check internet connection
- check internet speed
- check server
- check HELL !
 
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