The players don't make the OP God characters, the developers do. It is their responsibility to ensure game balance and challenge. If a player makes an OP God character and this causes the game to be easy that is the DEVELOPER'S fault NOT the player's fault.Don't make op God characters = problem solved.
Incorrect. The developers have simply given you a choice. None of my 3 characters are op builds using ridiculous op weapons and armor and I find the game plenty challenging.The players don't make the OP God characters, the developers do. It is their responsibility to ensure game balance and challenge. If a player makes an OP God character and this causes the game to be easy that is the DEVELOPER'S fault NOT the player's fault.
Any self imposed restrictions doesn't change the fact that the game itself is too easy. There isn't even one way to marginalize the difficulty in this game. There are a myriad of build choices that all make the game a cake walk, that is poor game design and the fault of the developers.
They created the choices, therefore they are responsible regardless of what the players choose.Incorrect. The developers have simply given you a choice. None of my 3 characters are op builds using ridiculous op weapons and armor and I find the game plenty challenging.
Gamers constantly want developers to gimp entire games because the player cannot be bothered to make a choice and live with the consequences.
OMG lol. Perhaps try a new hobby?They created the choices, therefore they are responsible regardless of what the players choose.
Why would I do that?OMG lol. Perhaps try a new hobby?
This person gets itLook in game very hard description says, that careful picking right skills and gearing up is necessary to survive. And thats what i expect.
I want my planning/gearing being pushed to the limit, i want a challenge. A sort of challenge that will require me to play good.
Ways how i can play worse is not a solution for me.
With how this game works its not ever going to be darksouls, but something like simple mod to halve v armour and multiply enemy hp*their level would bring some fun to another playtrough.
This! There has been I think at least 3 different topics about post game systems like that with pretty damn good ideas IMO. Until existing perks are fixed and people can try things out in practice those discussions are moot, but that really is just for now.I just like the simple solution of leave it as is for the ppl who enjoy it as is but provide a means for others to cater difficulty for themselves in the form of something like Skulls from Halo
you could play the game with your feet and still be OP once you know what the good abilities and weapons are.Use a defective mouse. Most first person shooters aren't all that challenging once you're good at the shooting part.
honestly u can wreck anything in the game with common or uncommon weapons if you level up just a bit, or you know use legendary shortcircuit, makes even the worst weapons OP.
To actually have it feel like a difficult game you'd have to limit yourself to those weapons but appropriate to your level, not use cyberware, no grenades and no perks and only common clothes, its actually enjoyable...if you get hit you die but if you plan your moves well and use all types of weapons for different situations its easy.
you could play the game with your feet and still be OP once you know what the good abilities and weapons are.
nope, you can get it with 3 int( there are access points with no requirement that drop legendary quickhacks, but its not easy to get all of em, or even the ones you want, you also need to not do the ping quest and is much faster to get em if you have 12 int), wont do much dmg but 4-5k(almost 7k with 12int) added to every shot is still good also I was talking about how you don't even need any of that and still have a good time in the game you don't even need to spec into weapons or use good ones to do high dmg, or use shortcircuit, or perks, or cyberware. Just pick a sniper weapon at range, a revolver up close, use cover and you can finish the game with common rarity items and no iconics. That's why its too easy, AI sucks, enemy netrunners don't do anything you can do, snipers rarely shoot through cover and take their time even on very hard. If the playing field was more even and different types of enemies had abilities you can have... than we would finally no longer be OP and we wouldn't have these talks about how the game is too easy.It's a common feature in RPG's even Bethesada games have ridiculously OP one-shot builds in most of their games. The easiest way for a designer to balance a game is to keep RPG elements to a minimum to avoid creating OP synergies between skills.
Legendary Shortcircuit requires 20 points invested in the INT stat, not every player has access to it. Netrunning is an analogue to mage classes in other RPGs which tend to be OP. If you don't find that playstyle fun, there are other builds to spec into. I'm not really sure how someone could spec into a high damage, no aim ability expecting it to test their skill.