Maybe it's premature on my part, since it's not the end of updates for Cyberpunk 2077, but I feel it's worth saying...
Why did Witcher 3 get it right with Corvo Bianco and Cyberpunk seems to be missing the point? Several apartments? It's fine. But why can't we customize them? I'd rather have one apartment where I can express myself, instead of several generic spaces that you can't do anything with. Yes, I know you can swap palette of your default crib, fill the gun wall, but it just seems really barebones and doesn't alter the look of place much in comparison to what came 5 years earlier.
It was simply fun to put on display the stuff I found in my adventures in Witcher 3. Trophies, paintings, equipment. Upgrade it over time... Here? I don't even know why I need to spend money on them.
What would've made an apartment useful:
-store and put on display your game progression (wardrobe, posters, records, musical instruments, sex toys, expensive furniture or accessories, etc.);
-invite people in it for recreation or business;
-invest money in it and upgrade it over time;
-(this is probably my favorite) it would be cool to make a repeatable (or series) quest where someone robs your apartment and you need to find perpetrators and return your stuff; items stolen can be random; you can install security devices to make robberies less frequent or something like that...
So, tldr, more player agency.
Why did Witcher 3 get it right with Corvo Bianco and Cyberpunk seems to be missing the point? Several apartments? It's fine. But why can't we customize them? I'd rather have one apartment where I can express myself, instead of several generic spaces that you can't do anything with. Yes, I know you can swap palette of your default crib, fill the gun wall, but it just seems really barebones and doesn't alter the look of place much in comparison to what came 5 years earlier.
It was simply fun to put on display the stuff I found in my adventures in Witcher 3. Trophies, paintings, equipment. Upgrade it over time... Here? I don't even know why I need to spend money on them.
What would've made an apartment useful:
-store and put on display your game progression (wardrobe, posters, records, musical instruments, sex toys, expensive furniture or accessories, etc.);
-invite people in it for recreation or business;
-invest money in it and upgrade it over time;
-(this is probably my favorite) it would be cool to make a repeatable (or series) quest where someone robs your apartment and you need to find perpetrators and return your stuff; items stolen can be random; you can install security devices to make robberies less frequent or something like that...
So, tldr, more player agency.
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