What if cards are being balanced based on their popularity (or lack thereof), instead of their strength? And what if this process is automated? Every week all popular cards (>60% usage) gain one provision and all unpopular cards (<40% usage) lose one provision and everything in between remains unchanged. What would happen? Do you think the meta will continue to shift, indefinitely? Or do you think that all cards eventually end up in the neutral zone (between 40% and 60% usage)?
To answer my own question, I think the meta will continue to shift. On the bottom end, "junk" cards are continuously being cycled when others become cheaper up to the point that everyone starts using them and they become too expensive again. Similarly, at the top, "OP" cards will become too expensive and they are going to be replaced by cheaper cards.
In other CCG, automated balancing would be impossible because cards do not have a generic/universal value (in quality, not rarity). The closest thing would be the mana cost. However, that is not a dial that can be turned because adding or removing one mana has too much of an impact on the card. Gwent, on the other hand, has the provision system, which would be perfect because provisions are a generic value, one that can be used across all cards equally.
PS. I am not actually suggesting Gwent should implement this (hence the thread is not in suggestions). No, it's more of a thought experiment.
To answer my own question, I think the meta will continue to shift. On the bottom end, "junk" cards are continuously being cycled when others become cheaper up to the point that everyone starts using them and they become too expensive again. Similarly, at the top, "OP" cards will become too expensive and they are going to be replaced by cheaper cards.
In other CCG, automated balancing would be impossible because cards do not have a generic/universal value (in quality, not rarity). The closest thing would be the mana cost. However, that is not a dial that can be turned because adding or removing one mana has too much of an impact on the card. Gwent, on the other hand, has the provision system, which would be perfect because provisions are a generic value, one that can be used across all cards equally.
PS. I am not actually suggesting Gwent should implement this (hence the thread is not in suggestions). No, it's more of a thought experiment.