I played it on EA release. Great game indeed. It was hard to play because of the bugs, but still the potential is huge.
Larian are probably my favourite RPG makers this far, waiting for the BG3 final release. For now I like it even more than Divinity OS2 (which I like a lot too).
I far prefer Divinity's combat to Dungeon and Dragon's RNG miss-a-rama. I don't like my combat outcomes to come down to dice rolls, and neither for story branches.
Casters feel especially bad because you're locked to two cantrips (free spells you don't run out of), and you can only cast a cantrip once and then use up expendable spell slots for the other spells, in the beginning on the vicinity of two spells.
The end product is that on my warlock I virtually just use eldritch blast and then another spell, be it CC or Hex, as my sole gameplay loop.
To make it worse, you are forced to play like a rogue no matter what class you are, because you want to sneak by to the high ground to be able to land spells somewhat reliably, otherwise you're missing half your spells without elevation bonuses. This forces you into a static gameplay strategy where you just constantly sneak all game long to start a fight on the high ground to not miss half your abilities, or pay to gain the Misty Step spell to teleport yourself to a high ground, but then you sacrifice a spell slot for that.
Need to be elevated to miss less. Need to not be facing the mob for an even higher hit chance bonus, I virtually have to play like a Backstab rogue as a mage or warrior to not spend 3 turns whiffing abilities while enemies use you for a pin cushion.
And then? In a single battle you spend all your spell slots, so then are forced into a short rest for the first refresh of spells and then a long rest.
It makes the game really tedious and slow, and I miss the amount of ability combos you could do with Divinity instead as a caster, and without the bullshit RNG dice rolls.
The main good thing is the IP, lore, environment, and especially graphics are vastly improved over Divinity. But as far as gameplay it's a far less enjoyable game for me.
I'm waiting for a mod that removes all the dice roll miss bullshit from combat. I don't like losing a fight because the dice roll went the wrong way on a critical skill.
Ehh, I'm a bit baffled by many of the design choices and will see if it changes.
Like you are pretty much forced to save-scum conversations because you get punished SO heavily for failing them, and the skill-checks are just absolutely idiotically high.
Another thing is the completely and utterly shit environmental effects that have NO BUSINESS WHATSOEVER in DnD. Keep that retarded barrelmancy shit in Divinity where throwing a barrel at someone is more effective than a fireball.
Unless these things are addressed, I'll not bother touching it.
My first and last experience with anything "early access". Not because it's ill practice, but I just prefer playing finished games, not testing them for devs.
BGIII is a gorgeous game with decent old school RPG mechanics, but my god is writing in it weak? It's like it was written by barely out of school girls, who spend their days flipping through instagram. Larian needs to hire old and balding men (30+ or older), who saw life, who understand how people talk and who mastered words.
Games like BG3 and other remind me why I'm eager to forgive shallow game design of CDPR's games, because I can just enjoy excellent writing.
I never played baldurs gate 3, but I played part of the first one, and I'm pretty familiar with DnD. I have a lvl 12 monk nicknamed Don the Brawler. Technically his nam ed is Dolan but that's his nickname.
I'd be considering playing baldurs gate three but I'd want to finish baldurs gate 1 and 2 before I even considered playing 3. So much to do that i just don't even play baldurs gate 1 like ever. I don't even play cyberpunk 2077 as often as I'd like.
Very sad about it being turnbased, which means a no for me. I don't hate turnbased, I know the pro arguments, I know Divinity was the Greatest and that D&D is in it's roots of course turnbased. But I can't get into it, I grew up with the real time with pause games like Neverwinter Nights and loved them. In my pile of shame I have countless turn-based RPGs that I vowed to give a chance (Wasteland, Shadowrun, etc.), but I can't get over the battles, they kill the story flow for me and have given up on all of them early on.