Capacity boosters are cheap to craft, and they give an enormous +50% carry weight for half hour. That practically eliminates any worry of getting over-encumbered at the worst possible time. Just craft 10 of these and you are probably good for the next 5-10 hours of gameplay. This game has to be the most generous in history in helping you with over-encumbrance. But I wonder if it is a good thing. The fear of getting over-encumbered at the worst possible time makes proper inventory management a major necessity in many RPGs. This aspect of RPGs has become a staple. But this little capacity booster removes that aspect. Why have a carry weight limit in the first place? Why even acquire perks and clothing that increase your carry weight?