Northern Realm:
Vlodimir von Everec (Specter) - i don't know if he should be Neutral
Base power: 3
Provision cost: 9
Ability: Deploy. Boost self by 1 for every allied human unit in the battlefield.
Ability explanation: In Witcher 3, Geralt was tasked to give Vlodimir the time of his life and that was achieved in the wedding ceremony with the help of "human companions".
Pellar (Human)
Base power: 3
Provision cost: 6
Ability: Deploy, Ranged. Purify a unit then boost it by 2.
Ability explanation: That's what he do.
Tamara Strenger (Human, Soldier)
Base power: 4
Provision cost: 8
Ability: Deploy. Damage an enemy by 3. If it's a Crone, damage it by 5 instead.
or
Ability: Order. Damage an enemy by 3. If there is a Monster unit in the battlefield, gain zeal.
Lore: Revenge for what the Crones did to her mother.
Anabelle (Specter, Cursed)
Base power: 3
Provision cost: 7
Ability: Deploy. Give an enemy unit Poison. Deathwish. Poison 2 random enemy units.
Lore: She's the daughter of the lord of Fyke Isle who died because of rat infestation, not the mob attack, then eventually became a specter.
Skellige:
Hammond (Human, Pirate)
Base power: 3
Provision cost: 10
Ability: Deploy, Bloodthirst 3: Lock an enemy with 3 or less power and Seize it.
Lore: He's a slaver
Vigi the Loon (Human, Warrior) - Doomed
Base power: 2
Provision cost: 9
Ability: Deploy: Damage an enemy unit by 2. Deathblow. Transform self into Vigi the Unfearing (Base power: 9. No ability)
Lore: If you free him, he will join the battle at Kaer Morhen but will eventually die. At least he redeemed himself at the end. It's like Primal Savagery (7:5) but a 11:9, with deathblow it's extremely rewarding.
Ulle the Unlucky (Specter, Cursed)
Base power: 1
Provision cost: 6
Ability: Deploy, Ranged: Damage an enemy unit by 1. Deathblow: Boost self by 4 then gain VItality.
Lore: In Witcher 3, he's cursed to lose always. His damage was very low but if you let him win, it will lift his curse. Now that his curse is lifted, he's now happily drinking with the jarls and his ancestors in the "Skellige heaven".
Scoia'tael:
Vernossiel (Elf, Bandit)
Base power: 3
Provision cost: 9
Ability: Deploy, Melee: Damage and enemy unit by 3. Deploy, Ranged: Boost self by 3. The next time an enemy receives a boost, damage that unit by 3.
Lore: Her bandit group was responsible for the attacks on supply caravans. She can either be 9:9 or 6:9 is the passive ability is not activated.
Fergus Graem (Dwarf)
Base power: 4
Provision cost: 8
Ability: Order, Ranged: Give an ally Shield. Charge: 3
Lore: Well, he's an armorer.
Otto Bamber (Halfling)
Base power: 4
Provision cost: 6
Ability: Deploy, Melee: Give a unit Poison. Deploy, Ranged: Purify a unit.
Lore: He is a herbalist that was taught by Gremist. His shop is located east of Oxenfurt.
Casimir Bassi (Dwarf, Bandit)
Base power: 2
Provision cost: 7
Ability: Deploy. Spawn and Play Explosives.
Explosives (Trap)
Ability: Ambush. After 2 allied turns, on turn end, damage adjacent units by 3.
Lore: He's the demolition expert you recruit for the quest about the Borsodi house.
Monster:
Jenny o' the Woods, Grottore, Protofleder, Melusine
Nilfgaard:
Hendrik
Devs. What do you think? Edited and added some.
Vlodimir von Everec (Specter) - i don't know if he should be Neutral
Base power: 3
Provision cost: 9
Ability: Deploy. Boost self by 1 for every allied human unit in the battlefield.
Ability explanation: In Witcher 3, Geralt was tasked to give Vlodimir the time of his life and that was achieved in the wedding ceremony with the help of "human companions".
Pellar (Human)
Base power: 3
Provision cost: 6
Ability: Deploy, Ranged. Purify a unit then boost it by 2.
Ability explanation: That's what he do.
Tamara Strenger (Human, Soldier)
Base power: 4
Provision cost: 8
Ability: Deploy. Damage an enemy by 3. If it's a Crone, damage it by 5 instead.
or
Ability: Order. Damage an enemy by 3. If there is a Monster unit in the battlefield, gain zeal.
Lore: Revenge for what the Crones did to her mother.
Anabelle (Specter, Cursed)
Base power: 3
Provision cost: 7
Ability: Deploy. Give an enemy unit Poison. Deathwish. Poison 2 random enemy units.
Lore: She's the daughter of the lord of Fyke Isle who died because of rat infestation, not the mob attack, then eventually became a specter.
Skellige:
Hammond (Human, Pirate)
Base power: 3
Provision cost: 10
Ability: Deploy, Bloodthirst 3: Lock an enemy with 3 or less power and Seize it.
Lore: He's a slaver
Vigi the Loon (Human, Warrior) - Doomed
Base power: 2
Provision cost: 9
Ability: Deploy: Damage an enemy unit by 2. Deathblow. Transform self into Vigi the Unfearing (Base power: 9. No ability)
Lore: If you free him, he will join the battle at Kaer Morhen but will eventually die. At least he redeemed himself at the end. It's like Primal Savagery (7:5) but a 11:9, with deathblow it's extremely rewarding.
Ulle the Unlucky (Specter, Cursed)
Base power: 1
Provision cost: 6
Ability: Deploy, Ranged: Damage an enemy unit by 1. Deathblow: Boost self by 4 then gain VItality.
Lore: In Witcher 3, he's cursed to lose always. His damage was very low but if you let him win, it will lift his curse. Now that his curse is lifted, he's now happily drinking with the jarls and his ancestors in the "Skellige heaven".
Scoia'tael:
Vernossiel (Elf, Bandit)
Base power: 3
Provision cost: 9
Ability: Deploy, Melee: Damage and enemy unit by 3. Deploy, Ranged: Boost self by 3. The next time an enemy receives a boost, damage that unit by 3.
Lore: Her bandit group was responsible for the attacks on supply caravans. She can either be 9:9 or 6:9 is the passive ability is not activated.
Fergus Graem (Dwarf)
Base power: 4
Provision cost: 8
Ability: Order, Ranged: Give an ally Shield. Charge: 3
Lore: Well, he's an armorer.
Otto Bamber (Halfling)
Base power: 4
Provision cost: 6
Ability: Deploy, Melee: Give a unit Poison. Deploy, Ranged: Purify a unit.
Lore: He is a herbalist that was taught by Gremist. His shop is located east of Oxenfurt.
Casimir Bassi (Dwarf, Bandit)
Base power: 2
Provision cost: 7
Ability: Deploy. Spawn and Play Explosives.
Explosives (Trap)
Ability: Ambush. After 2 allied turns, on turn end, damage adjacent units by 3.
Lore: He's the demolition expert you recruit for the quest about the Borsodi house.
Monster:
Jenny o' the Woods, Grottore, Protofleder, Melusine
Nilfgaard:
Hendrik
Devs. What do you think? Edited and added some.
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