"CHALLENGE TO TELL ME WHAT IS SO NEW/INNOVATIVE/NEVER DONE BEFORE IN CP?"
An entire real life city and or parts of it and other cities, have been motion captured to serve as the stage for Cyberpunk 2077.
Real life happenings, events, weather, people, people's lives, people's stories, politics, governments, religion, no matter how controversial, all from the past, present and future have been fused and implemented into the game to serve as entertainment.
Bits and pieces of other games from the past and present, have been implemented.
A very accurate and innovative driving simulation system has been implemented, which I would like to add, comes very close to the real deal.
The game comes with an unprecedented high amount of content in the form of jobs and gigs, of which each has it's own story and theme, ensuring a very variable experience on all grounds for the long run, and a very long lasting appeal.
A very nifty and smart navigation system has been implemented to guide players throughout the vast settlement that is Night City and it's surroundings.
Something that few know is that Cyberpunk 2077 is running on a self owned, next gen, highly advanced, state-of-the-art, game engine, that is highly fertilizable on the area of analysing, upgrading, updating, patching, fixing, searching, connecting, transporting, extending, utilizing. It can execute and run countless characters on your screen simultaneously, run an exceptional high amount of processes internally simultaneously, seemingly spawn/ de-spawn large quantities of content unlimited ensuring a smooth transition, etc, etc.
If that's not enough the game offers a 20 FPS option, which I have never seen before. 30 FPS is usually the minimum. So it takes into account a large number of different players, on different systems, with different setups, in different regions, in different time zones.
I would say that if all future videogames would offer up content with the magnitude coming anywhere close to this, all gamers around the world could make a mint.