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Sardukhar

Sardukhar

Moderator
#501
May 23, 2014
suhiir said:
Good!

One thing any good RPG needs is to separate "real" damage (knives, bullets, etc.) from "debility" damage (getting punched in the nose).
Sure getting your nose broken is "real" damage, but merely getting it bent and making you see double isn't.
Click to expand...
Brawling kind-of represents this. No add-on to damage. Since you do 1d6/2 per punch, rounded down, two normal, BOD 6 guys would need, on average, 5 solid hits to take you from 0 to Moderate wound. Many more, if you allow BTM to reduce the damage to 0, which I absolutely would for non-lethal combat. And even lethal combat for Hand to hand, arguably.

I think the idea in Cyberpunk was that all Martial Arts - including Boxing - are taught in 2020 to be lethal. Because it's quite possible you will need them to defend your life.

That's how we rationalized it. So when you see that massive damage from a punch or kick to the head, that's not a jab to the nose, it's a knife-hand to the windpipe or an elbow strike to the temple.
 
Suhiira

Suhiira

Forum veteran
#502
May 23, 2014
Martial Arts is always a "grey" area.
 
S

shadownetthomas

Rookie
#503
May 23, 2014
I agree with suhiir, taking a bad kick in the ribs (and even a broken nose), even if it hurts, doesn't stop you like a knife stab or a bullet in the chest (even if it's a 9mm). So, yeah, there should be two types of damage, hand to hand combat related damage, and weapon realted damage.

Anyaways, back to character customization. Well, I'd love something really deep like in EVE Online, where you can really make a unique character. And for clothes and armor, well, just make TONS of them! Give us choice!
Oh, and please, for armors, make them kind of customizable, not only their looks but also their stats. I hate when in games, you have to change armor because it's better than the one you had before, even if it's bad looking.
 
Decatonkeil

Decatonkeil

Forum veteran
#504
May 23, 2014
shadownetthomas said:
I agree with suhiir, taking a bad kick in the ribs (and even a broken nose), even if it hurts, doesn't stop you like a knife stab or a bullet in the chest (even if it's a 9mm). So, yeah, there should be two types of damage, hand to hand combat related damage, and weapon realted damage.

Anyaways, back to character customization. Well, I'd love something really deep like in EVE Online, where you can really make a unique character. And for clothes and armor, well, just make TONS of them! Give us choice!
Oh, and please, for armors, make them kind of customizable, not only their looks but also their stats. I hate when in games, you have to change armor because it's better than the one you had before, even if it's bad looking.
Click to expand...
Maybe stun damage and physical damage... maybe things like the "bleeding" effects in The Witcher...
 
Suhiira

Suhiira

Forum veteran
#505
May 24, 2014
"Stun" and "Physical" would work.
 
Decatonkeil

Decatonkeil

Forum veteran
#506
May 24, 2014
suhiir said:
"Stun" and "Physical" would work.
Click to expand...
I would also like for the outcomes of having each one reduced to be different. In Deus Ex you could get hit with tranquilizer darts but they would do you damage that added up for physical damage, and the outcome of having your health be reduced to zero by tranquilizers resulted in your death. How cool would it be to be knocked out and then waking up either in the same place hours later or having been dragged somewhere else, maybe being taken as a prisoner. Maybe if we have a companion the game could simulate the rest of the fight and some times our companion would be able to take our enemies on his or her own and then he would reanimate us right away or whatever.
 
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Suhiira

Suhiira

Forum veteran
#507
May 24, 2014
I agree "Stun" and "Physical" damage should be additive, the major difference being how long and how much medical treatment is needed to recover from each.

While waking up hours/minutes later where you fell or in a cell would be a damn nice feature it's much easier (code wise) to just treat a player defeat as normal regardless of the cumulative cause.
 
B

braindancer12

Rookie
#508
May 24, 2014
character artworks from http://igorkieryluk.deviantart.com/, an artist from Poland who work with CD








another interesting artwork from him with the title "Night City"

 
Last edited: May 25, 2014
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Suhiira

Suhiira

Forum veteran
#509
May 25, 2014
NICE to see some people about, let's hope that aspect of it is more then just "concept art".
I'm also hoping that while augmentation isn't at all rare it's not so common everyone has it.
 
S

shadownetthomas

Rookie
#510
May 25, 2014
Wow, I love concept arts, and those are some nice ones!
suhiir said:
While waking up hours/minutes later where you fell or in a cell would be a damn nice feature it's much easier (code wise) to just treat a player defeat as normal regardless of the cumulative cause.
Click to expand...
Yeah, it'd be easier to just lose. Because anyways, if you get stunned by enemies, they'll just probably shoot you dead once you're asleep, instead of leaving you there. Well, that's how I see it. But, it would be cool to be taken prisoner once or twice, to spice things up (like that medicine mission in TW2, eventhough it was a pretty simple side quest) :)
 
Decatonkeil

Decatonkeil

Forum veteran
#511
May 25, 2014
shadownetthomas said:
Wow, I love concept arts, and those are some nice ones!

Yeah, it'd be easier to just lose. Because anyways, if you get stunned by enemies, they'll just probably shoot you dead once you're asleep, instead of leaving you there. Well, that's how I see it. But, it would be cool to be taken prisoner once or twice, to spice things up (like that medicine mission in TW2, eventhough it was a pretty simple side quest) :)
Click to expand...
But why would they be so kind as to not use lethal ammunition from the beginning?
 
S

shadownetthomas

Rookie
#512
May 26, 2014
Um... Yeah you're right, if they use stun guns, they probably want you alive, and maybe prisoner, not kill you. I lost on this one ^^
 
D

Daroth

Rookie
#513
Jun 4, 2014
I just would like the option to create a muscular (not just fit or toned) female amazon. I wanted to do that all my life but it appears that a muscular female mesh is an unsurmountable challenge to developers. I know very few people would use this, but please... let us have the option
 
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L

LexiiO

Rookie
#514
Jun 5, 2014
More concept art from the same guy. Directly related to the game as these are concepts of MaxTac battle mechs.









I like.
 
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Reactions: kanonite and Lolssi83.811
wisdom000

wisdom000

Forum veteran
#515
Jun 7, 2014
I really don't like any of those... none of them seem to be remotely practical..... for anything....
 
Sardukhar

Sardukhar

Moderator
#516
Jun 7, 2014
wisdom000 said:
I really don't like any of those... none of them seem to be remotely practical..... for anything....
Click to expand...
Spider droid does. That's about it, though.
 
L

LexiiO

Rookie
#517
Jun 9, 2014
wisdom000 said:
I really don't like any of those... none of them seem to be remotely practical..... for anything....
Click to expand...
Shooting Nomads.

Also, concept art, dude. Chill.
 
Sardukhar

Sardukhar

Moderator
#518
Jun 10, 2014
oedo-808 said:
Shooting Nomads.
Click to expand...
Please. Bullets cost money.

That's why they invented influenza, duh.
 
L

LexiiO

Rookie
#519
Jun 10, 2014
Sardukhar said:
Please. Bullets cost money.

That's why they invented influenza, duh.
Click to expand...
Then why do they still use dem bullets in ye trailer?, hm? :D

Double duh!
 
Decatonkeil

Decatonkeil

Forum veteran
#520
Jun 10, 2014
Sardukhar said:
Please. Bullets cost money.

That's why they invented influenza, duh.
Click to expand...
oedo-808 said:
Then why do they still use dem bullets in ye trailer?, hm? :D

Double duh!
Click to expand...
Sneeze on them nomads! Shoot your snot in their faces! That'd make a great trailer.
 
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